~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~
Valkyrie profile PSX:
Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.
Valkyrie Profile: Lenneth PSP:
Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
Other big changes are:
- Opening Movie
- Lenneth's Awakening
- Jelanda's Transformation
- Alicia witnesses Barbarossa's execution
- Lenneth's encounter with the Lord of the Undead
- Lenneth and the Homunculi
- A chance encounter between "Meril" and Lucian
- Lenneth in Weeping Lily Meadow
- Lucian's departure to Valhalla
- Hrist's Awakening
- The Sovereign's Rite
- A Ending
- An enhanced version of the original game's localization
- Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.
Valkyrie Profile: Lenneth iOS & Andriod:
This is the PSP version being ported to iOS & Andriod, with the following changes:
- Enhanced graphics such as character portraits. >* Enhanced Text.
- Enhanced UI.
- The option to skip cut-scenes.
- In-app purchases to unlock collectibles
- Ability to turn on auto-battle.
~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~
Chrono Trigger PSX:
Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
- Theater.
- Art Gallery.
- Music Box.
- Tech Showcase.
- Monster Data.
- Boss Data.
- Endings.
- Treasure Map.
Chrono Trigger NDS:
This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
- Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
- Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
- Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
- Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
- A lot of New Items.
- New Enemies in the new dungeons, in the form of palette swaps of old enemies.
- One New Ending after finishing the Dimensional Vortex completely.
- New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.
Chrono Trigger iOS & Android:
Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.
Chrono Trigger PC:
Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
- Auto-Save feature.
- Higher Resolution Graphics and update UI.
- Support for mouse and keyboard controls.
- Remastered sound and music.
~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~
Star Ocean: Second Evolution:
- A New Translation that changes almost everything in the game.
- New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
- New recruitable character: Welch Vineyard.
- New Private Actions and 13 new Endings.
- Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
- The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
- The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
- All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
- Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
- Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
- New character designs and portraits.
- No magic combo mechanic.
- Crafting animations are now replaced by a still 2D image.
Star Ocean: Second Evolution PS4 JP.ver:
This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.
~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~
The Last Remnant PC:
This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
Items:
- Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
- Crimson Flare, a new Arcana, is now available.
- New formations, such as Eremurus Rain, are now available.
- Enemies hit considerably harder.
- Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
- Arcana require substantially more AP.
- Unique Arts now require AP.
- Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
- Offensive Weapon Arts now increase morale when used.
- Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
- Likewise, certain Enemy Arts now lower morale by a fixed amount.
- Wards now affect the entire union.
- Attributes required for formation upgrades are vastly different.
- Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
- Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
- Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
- Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
- Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Units:
- Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
- You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
- Components and consumables are now categorized.
- Items are now color-coded based on their rarity.
- Creation or customization of some items require fewer components.
- New items available via Blueprint 4.
- Various weapon stats have changed.
- Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Sidequests:
- The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
- Likewise, soldiers can now be set as union leaders.
- The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
- The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
- Rush can now be removed from the active party.
- Khrynia can learn the new Unique Art Dual Snowpetal.
- Arts can be disabled, filtering which skills a unit may use in combat.
- Leaders' requested components are displayed when viewing their stats.
- Leaders' wield style can be changed depending on their equipped weapon.
- Shields now prevent style changes mid-battle.
- The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
- The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
- Three new classes are now available: Ataraxian, Cleric, and Ninja.
- The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
- The Gladiator class now requires Power Grip and Wards.
- Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
- Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
- Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
- Soldiers can now request weapon drops.
- Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
- The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
- Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
- The component requirements in The Assistant have lowered.
- The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
- The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
- The Monsterslayer guild tasks require different enemies to be defeated.
Miscellaneous:
- The PC version will warn you if you cannot leave an area without a fight.
- Auto Save is now available, which automatically saves after having changed zones or having won a battle.
- Battle Rank is now viewable outside of combat, in the party menu.
- Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
- Characters with … icons are now identified with markers on the map.
- Enemies can no longer be respawned by saving and reloading an adjacent area.
- New saving opportunities are now available, such as before the base's boss.
- A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
- Mr Diggs's digging animations are now much quicker.
- The loading screens that explained some of the game's mechanics have been disabled.
- Many areas of the game have had their spawn tables altered or repopulated.
- Starting battle music now coincides with starting morale in most battles.
- "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
- Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
- Leaders in reserve no longer gain skills via the Rush only skill grind trick.
- Soldiers now slowly improve their stats in reserves.
- Camera in battle doesn't swing around as wildly anymore.
- Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.
The Last Remnant Remastered PS4 & Switch:
Based on the PC version, also added:
Yes I am salty about this if you can't tell, since they removed the PC version from steam.
- Graphics now are in Unreal Engine 4
- A new function to run faster on the overworld.
- Extra save slots.
~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~
Tales of Vesperia PS3:
- Features full voice acting, nearly twice as much voice work as the original.
- New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
- New subplots, skits, and main game quests, and sidequests.
- New mini-games
- New songs
- Remodeled towns and new towns and dungeons.
- New bosses.
- The ability to replay boss fights.
- New 8 Mystic Arts.
- New artes, skills, and equipment.
- New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
- New character costumes
Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:
Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.
~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~
Tales of Symphonia PS2 JP.ver only:
- New animated sequences.
- New Mystic Arts.
- New Unison Arts.
- New Arts for playable characters and enemies.
- New Techniques.
- The frame rate was lowered from 60 frames per second to 30 frames per second.
- New customs.
- The "Synopsis" option in the menu displays newer entries at the top
- The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
- The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
- New Titles
- More post-battle animations.
- Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
- Bug Fixes
- New events to help raise affection.
- Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version
Tales of Symphonia PS3/PC:
- More customs.
- Improved character textures and improved some environments.
- Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
- Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
- While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
- HD graphics
~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~
Skies of Arcadia: Legends GC:
- New Ranks for the Swashbuckler Rating system.
- Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
- Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
- One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
- There are a number of new discoveries to be found.
- Two linked sidequests
- "Pinta Quest" minigame was removed
- DLC comes with the game.
~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~
FES PS2 (English.ver):
- A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
- New Personas have been added
- Secret videos of the protagonist's dorm mates have been added to flesh them out.
- Koromaru can now be taken on walks.
- Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
- Several new Quests have been added.
- New costumes can be worn in battle.
- A new event involving Chidori Yoshino was added.
- Naganaki Shrine was completely overhauled.
- A hard mode was added.
- Save data from Persona 3 can be transferred into the game,
P3P PSP:
- The Answer is not included in this verion.
- Added a Female Main Character, so now you can choose between the Male and Female MCs.
- The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
- The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
- New voiced dialogue.
- Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
- The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
- The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
- There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
- In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
- From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
- A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
- The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
- The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
- Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
- Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
- Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
- Allies can now take a fatal blow to the protagonist for them if they are able.
- "Dizzy" has been added as a status effect.
- Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
- Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
- "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
- Unlike previous versions, money found by party members when split up will now be given to the protagonist.
- Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
- You can now control Party members directly.
- The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
- Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
- The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete
~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~
Persona 4 Golden Vita:
- Two new Social Links.
- A New Dungeon.
- A New bad ending.
- New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
- Several new music tracks.
- Additional voice-over dialogue.
- Chie and Teddie have new voice actors in the English version.
- New animated cutscenes.
- More Personas, including new Ultimate Personas for the Investigation Team.
- New areas can be visited.
- New events.
- The protagonist can now explore Inaba in the evening when Dojima is not home.
- The protagonist and his friends now have motorized scooters to explore various areas.
- Costumes are now available to buy at Croco Fur, in Okina City.
- New Garden and Bug Catching features.
- The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
- New scene skipping function
- If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
- New epilogue has been added for the True Ending.
- The list of Requests and the Fox' emas have been modified.
- Rise can now assist the Investigation Team in All-Out-Attacks.
- Added Tag Team attacks: two members can team up to perform a united attack.
- Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
- Spell buffs and debuffs can now be used on the same character to prolong the effect
- A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
- Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.
Persona 4 Golden PC:
- Bug fixes
- The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
- Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
- In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
- The player may select a preset difficulty setting, or individually alter the following parameters.
~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~
.hack//G.U. Last Recode PS4/PC:
- A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
- HD graphical update for the whole game.
- Ability to restart the battle from the beginning if Haseo dies.
- Movement speed on foot has somewhat increased.
- The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
- Item menu shortcuts and sort features
- When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
- The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
- Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
- Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
- Decreased the probability of allies selling the items the player give them.
- Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
- Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
- Learning weapons proficiency increased and acquired experience points increased.
- Awakening scenes can be skipped using the Option/Start button.
- Some of the really tough enemies have been made a bit easier
- Skeith’s general shot bullet speed has increased during Avatar Battles.
- Enhanced battle balance and game pacing to provide an optimal experience.
- Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
- Added suspend feature during Avatar battle gameplay.
- In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
- A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
- Save files from Cheat Mode plays can be converted to the next volumes.
- The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
- A New Job Form for Haseo with a new weapon.
- A New Form for Skeith.
- Ovan joins the party.
~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~
Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):
- Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
- Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
- Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
- Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
- Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
- UI Changes.
- Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
- You have more control over Guests now, they also gain EXP/Item/Gold.
- Many magick spells and technicks have been tweaked, renamed and recategorized.
- Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
- You can now fully control Espers, they also require MP to cast magicks
- Almost all attacks now break the 9999 damage limit from the original by default.
- New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
- Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
- Several equipment pieces were added, while some available in the original release were removed or tweaked.
- New Weapons added.
- Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
- Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
- Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
- Treasure chests are now in different locations and contain different items.
- There are more traps throughout the map.
Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:
- Remastered HD graphical upgrade.
- English and Japanese voices (switch between them in the game configuration).
- Original and newly re-recorded background music (switch between them in the game configuration).
- Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
- Improved high-speed mode and improved play time operability during high-speed mode
- Ability to invert both the X and Y camera axes
- The game balance has been overhauled to make it easier.
- Each playable character can have two jobs at once.
- Job Reset function added; talk to Montblanc in the Clan Hall to use.
- The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
- Fire, Thunder, Blizzard, and Cure only affect a single target again.
- Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
- The animation for summoning Espers is removed.
- A glitch concerning Dyce's character model has been fixed.
- New Game Plus and New Game Minus are now accessible from the beginning of the game.
~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~
Rune Factory 4 Special Switch:
- HD Graphics.
- Newlywed Mode.
- Hell Difficulty.
- Additional Movies.
- Another Episode DLC.
- Swimsuit Day DLC.
- Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
- The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
- The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
- You can now change the voice acting language between English and Japanese.
- Many bug fixes.
submitted by Skullcrackerent to ThisThingOfOursGame [link] [comments] https://preview.redd.it/uv4cy2dmrx461.png?width=1294&format=png&auto=webp&s=e36c3e3cf14515d6aecdf2c8f59b4e87d7626be0 https://www.indiedb.com/games/this-thing-of-ours What an amazing feeling to wake up and find out that your game has made it into the final 100 indieDB games final! We would, first of all, we would like to thank you all for the ongoing support that you have shown us. For the past 3 years, we have made tremendous progress with the build and an early access date insight of FEB 2021! With an end date in sight, the team is working harder than ever, we have now hired additional help as well to speed the process up. We are now close to the filming stages of our very first in-game trailer which we hope to release just after the New Year with early access being showcased at the same time on Steam. I thought in this blog we would expand more on where, when and how the side of the game and get some of your answered expanded on! So here are some of the most recent questions that: What are the most outrageous features you have in the game? Well... we feel that there are 3 outrages features in the game:
https://preview.redd.it/a0cmwthprx461.png?width=1298&format=png&auto=webp&s=d081056bcdccf3e29901eac17951b0e162ac06f0 How big is the map? The early access version of the game will include 2 main "islands" which will differ visually with characteristic neighborhoods representing those parts of the map. Here is the list of areas that we currently have mapped into the game: Island 1 ⦁ Ferrers Green (aka Little Italy): A very tightly packed neighborhood that represents tourism, character, and authenticity riddled with restaurants, bars, and souvenir stores but still represents the feeling that it's a close-knit community of Italian-American descent. ⦁ Terminal Island: Terminal island is a busy landing point for inbounding container ships. Terminal Island stretches for miles offering key strategic importance for both legal and illegal activities ⦁ Flaxley: Is a run-down ghetto looking area that we don't recommend you take a stroll through late at night. With the local architecture of highrises and abandoned buildings, it makes the perfect location for crime to thrive. Island 2 ⦁ Harrowfield (aka Downtown): Is a metropolis area that is thriving with the life of rich aristocratic NPC's. The area is mostly filled with skyscrapers, movie studio and a casino that offer an insight where life could take you. ⦁ Becken Garden (aka Chinatown): Says it the name Chinatown has been a settlement for Chinese immigrants while it offers an authentic insight into their traditions but the back alleys hide a different side to Becken gardens, Green Dragon gang runs some lucrative rackets including gambling dens, protection and drug distribution. So don't get bitten by the dragon. ⦁ Grand point: Is a quiet private gated area that offers both privacy and security. owning property there really concretes in your stance in the high society of New Temperance. ⦁ Fordham: Is traditionally known for its Irish-American heritage. ⦁ Whiteway beach: It's currently and area of discussion as major development moves in on the abandoned beachfront properties from what was once a thriving boardwalk tourist attraction back in the 1940s it sits now facing the bulldozer! Whiteway beach also has a different side to it, the recent development of New Temperance Airport has bought it a new touch of life to its former past. https://preview.redd.it/eo5fftstrx461.png?width=1212&format=png&auto=webp&s=d6e83043868e9f8ea131ec941001adc2e155e731 Who is Vincent "Vinny" Amato? Without revealing too much, Vinny is a student at the New Temperance University. As you get to know Vinny more you find out that his family's mob ties are as old as Ferrers Green church, having grown up in the neighborhood under the guidance of his uncle Sonny he took a different route in life. Vinny grew up with the local knuckleheads known locally as the Beacon Hill crew which is made up of local wannabe thugs. Will you be able to own property? Oh god yes! We have put in a lot of time to do something different than all the other similar titles. You will have something called the Empire Panel where you will be able to control all your businesses that you have taken over or bought. Last time we counted there was around 30 different types of property, rackets or businesses you can own each offering it's own unique experience. https://preview.redd.it/b5xab7bwrx461.png?width=1347&format=png&auto=webp&s=8ca8341ba6356818b17bf8dfc3ca1bea8c056398 https://preview.redd.it/9859d92xrx461.png?width=1417&format=png&auto=webp&s=edf3b08ccbdf67915061891600997d1c0b5be91b Is there free roam? Yes, you will be able to explore the map as much as you like! Will you be able to communicate with the NPC's? Yes, we have been very open to the idea that interaction and realism are used to their full advantage in this game. You will be able to communicate with most NPC's that you meet. https://preview.redd.it/3v5ycl22sx461.png?width=980&format=png&auto=webp&s=3419bfdeb603248e235471dc13b9dbc4cbe90a5d CLICK ME TO TAKE YOU TO OUR DISCORD CHANNEL https://preview.redd.it/2d5xiny2sx461.png?width=800&format=png&auto=webp&s=d2862407cf5c28c0ce7896e0f7fe8880e7824ef0 CLICK ME TO TAKE YOU TO OUR INSTAGRAM PAGE https://preview.redd.it/9gzrpqt3sx461.png?width=325&format=png&auto=webp&s=8b5da21e2cb81beab90212dfb7e432ea7e8fce67 CLICK ME TO TAKE YOU TO OUR FACEBOOK PAGE |
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Who is Lee Asher?I first came across the work of Lee Asher many years ago. At that time I was exploring my long-time interest in card magic, and Lee had made some good contributions in that area. One of his signature tricks that he is well-known for is an ace routine called the Asher Twist. If you enjoy card magic, you'll appreciate the cleverness involved and the impossibility it apparently creates. Lee is skilled magician, and his name will be familiar to many from his work as a magic consultant.But Lee Asher's credentials extend much further than the contributions he's made as a magician. Self-described as a "playing card and sleight of hand expert", it's especially his expertise in the area of playing cards that will interest most readers of this article. When my personal interest in playing cards was revived in the last number of years, I kept coming across his name in several places. When researching things like the iconic Jerry Nuggets Playing Cards, I came across his outstanding article on the subject. While looking up information about dating playing cards, his name popped up yet again, once more with a very informative and authoritative article about this. Via the official online portal for the 52 Plus Joker American Playing Card Collector Club, PlayingCardForum.com, I learned that Lee is in fact the current President of this highly respected organization for collectors of playing cards. All this is to say that when it comes to experience with playing cards, it's hard to think of someone with finer credentials than Lee Asher. From his personal experience as a magician and a collector, as well as his involvement with 52 Plus Joker and as President, it's obvious that he knows what he's talking about. And fortunately for us, Lee was happy to talk to us, agreeing to this interview, in which he answers questions about himself, about playing cards, about collecting, and of course about 52 Plus Joker. So let's hand it over to Lee, and hear what he has to say! https://preview.redd.it/od94ve1e8zz31.jpg?width=500&format=pjpg&auto=webp&s=6d362fb6a2f97f731c756d17d08884fd0bb4ba86 The InterviewGeneral backgroundFor those who don't know anything about you, what can you tell us about yourself and your background? My name is Lee Asher. I'm 42 years old, and I'm a second-generation sleight of hand artist. My father taught me magic at the ripe age of seven. When I was about fifteen, I started performing magic for money at restaurant and private gigs. Eventually, I moved from my birth state of Florida all the way to Las Vegas, Nevada to attend University and study casino management (UNLV). Directly after graduating in 1999, I threw all my possessions into a Las Vegas storage locker and chased my heart to Paris, France. During this sublime period of my life, I also traveled around Europe performing and teaching my brand of sleight of hand to other magicians. Once I conquered Europe, I began performing and lecturing around the rest of the world in cities such as in London, Singapore, Buenos Aires, Copenhagen, Kuala Lumpur, Perth, Shanghai, Taipei, Santo Domingo, Beijing, Tokyo, Glasgow, Tel-Aviv, Hong Kong - and the list goes on and on. Eventually I moved back in the Americas. Now I live in Canada, married to the woman of my dreams. My wife's name is Christina. And while we have no children, we have a big lovable boxer dog named Quinton. What do you currently do for a day job and/or what are your other interests? I'm a magic consultant, magician and playing card expert. In my spare time, I like collecting antique, vintage and modern playing cards. I also like creating sleight of hand and other fun moves. But when I'm not holding cards, I'm reading, cooking, watching movies or playing card games with my wife. Given that you have had a successful career in magic, what would be some highlights in your personal curriculum vitae? I'm fortunate. I have a bunch. Here are a handful of highlights that mean the the world to me: ● 1993 - Performed with my father as a walk-around magician on Miami's exclusive, Fisher Island. ● 1996 - Performed at the Magical Empire, a 66 million dollar attraction at Caesar's Palace, Las Vegas. ● 2001 - Lectured at London, England's prestigious Magic Circle on September 10th, 2001. ● 2005 - Performed as an Absolut Vodka ambassador during their 'Magic of Winter' campaign using the now famous Absolut cards. ● 2016 - Magic celebrity judge on Amazing Magicians with China's most famous movie actress, Fan Bing Bing. What sparked your interest in magic to begin with, and what is it about magic that you still love today? My father. He's a eye doctor by day, and a magician at night. He's how I got interested in the art of magic. Adequately reflecting on his significance in a mere several hundred words is impossible. Nonetheless, I’d like to share some interesting facts with you about my dad, Mark Horowitz. Let’s back up to the mid-1950s when my father was a child. New York City was a hotbed for magic in the United States, only rivaled by cities like Chicago & Los Angeles. Fortuitously, Dad learned from a handful of New York’s finest magicians. Mega legends like Al Flosso and Lou Tannen nurtured his love for the art. These men taught my father the foundations of magic. You can say these formative experiences helped mold him into the magician that Dad is today. On occasion, you’ll hear him reminisce fondly about spending time in those famous NYC magic shops. BTW, Dad never became a full-time pro. Though he managed to support himself with magic gigs throughout university and optometry school. After graduating, he became a licensed optometrist with his own practice. He also became the resident trade show magician for Swan Optical and HydroCurve, a major contact lens company owned by Revlon. On top of his day job, Dad flew around the nation entertaining high-ranking executives and high-profile clients of the optical industry. Without a shred of doubt, my father paved the way for me to be a professional magician. Moreover, if you've met him before, then you’ll know that Dad indulges by collecting artifacts from his youth. If it triggers fond memories of his illustrious past, he collects it. Of course it's impossible to own everything. So like any seasoned collector, he's refined his tastes over the years. Currently, he prefers acquiring magic-themed comics, autographed magic books and unique magic ephemera. His lifelong passion for collecting led him to amass the world’s largest magic comic book collection. This impressive feat landed him on the cover of MAGIC Magazine in April 2007. During an early point in his life, my father immersed himself in the political side of magic. Year after year, he's generously helped organize IBM magic meetings, lectures and conventions on a local, state, and nationwide levels. To this day, he’s still involved with his local IBM magic club's affairs. There's no question that his lifetime of remarkable dedication and outstanding service to the organization exemplifies his genuine reverence for the art of magic. While the word count on my heartfelt tribute here answering your question will sadly run out, the love I have for my father will not. https://preview.redd.it/1uc6kh5g8zz31.jpg?width=501&format=pjpg&auto=webp&s=2c779793f78066a7b44c7aa5aef2ecbcc8f40275 About playing cards What kind of playing cards did you first use when you started magic? My dad had already amassed a bunch of decks from years of performance and collecting, so my earliest memories of holding cards and practicing are with US Playing Card Company (USPCC) 808 Series Bicycle 'Rider' backs. Not too long after, I found Tally-Ho's, Bees, Blue Ribbons, and Aristocrats. Eventually, other brands like Hoyle (shell backs) made their way into my hands, too. As you know, these are all American-made decks. So the first European deck I touched was in 1989. I was thirteen. It's also when the Klutz Book of Card Magic was released. It came with a bridged-sized deck of Piatnic playing cards. They were glorious! I never felt such a thick, smooth, robust deck of cards. My adventures with European decks would not end here. More on that later. Do you use playing cards for anything other than card magic? (e.g. card flourishing, card games, or anything else?) Sure. I play card games with my wife all the time. Lately, we've been enjoying a lot of Monopoly Deal (made by Cartamundi). She's savage and plays a mean game of cards. I hardly ever win! As for flourishing, I still dabble. Though, I don't have the time to practice as much of it as I should. It's true what they say; you must use it, or you lose it. Back in the day, I was influenced by renowned skateboarders like Stacey Peralta and Rodney Mullen. I introduced aerial moves to the flourish culture like ‘Yo’ (1997), ‘Diving Board Double’ (1997), and rail slide-esque techniques like the ‘Silver Surfer’ (1998). Unquestionably, I'm exhilarated by this new generation of cardists and magicians. It also thrills me when I see people playing with my techniques. For instance, a simple search yields hundreds of videos of young people performing these moves. It's an honor watching the material grow larger than I could have ever imagined. What do you think are the essential qualities of a good deck of playing cards in terms of design? I'm a magician. Thus, I'm answering like a magician. I need a deck of cards that people can recognize. For instance, if the courts are beautifully customized but no one realizes they're looking at a King of Clubs, then the design hinders the performance. I also believe the cards should be somewhat symmetrical, though I'm open to interpretation. There are some beautiful one-way patterned decks. Plus, if subtle enough, the one-ways help me achieve some stunning magical effects! Shhhhh..... What should buyers today look for in a quality deck of playing cards? Honestly, a majority of buyers aren't aware of the diverse qualities found in playing cards. There are a plethora of options available on the market today. My advice: Buy a few decks made by different manufacturers --from around the world-- and start playing. Gather your own empirical evidence. Do you like cards feeling thick? What about thin? Embossed? Or smooth? Believe it or not, this is a personal journey. You never know, you might discover something new about yourself along the way. The playing card industry has changed rapidly over the last two decades. Do you have any thoughts on the explosion of custom playing cards? As the self-proclaimed 'king of playing card geeks', I approve of what's happening. Every day I wake up and see new decks appear for sale from different producers, all around the globe. It's a playing card aficionado's wet dream. Certainly it doesn’t take a psychologist to comprehend the decks we are attracted to --the ones we use for playing, performance and collect in our vaults-- speak to our own personalities and beliefs. They help make us feel unique, and it’s fair to say all these modern decks cater to this meaningful need. Simply put, they offer a bit of happiness to those who find part of themselves represented within the design, color, and even texture of the deck. Again, I approve. What impact has crowdfunding like Kickstarter had on the custom playing card industry and collecting? And what has your own experience (if any) with this been like? Kickstarter and the crowd-funding concept have rewritten the rules on how items are produced and purchased. In 2009, when Kickstarter began, there were under fifty decks launched; now there are hundreds of decks per year looking for funding. Of those projects, at little less than half succeed and find financial backing. In the big scheme of things, that’s impressive! More important, Kickstarter is where we’re seeing wonderful grass-roots innovation. If the crowd decides that the project isn’t interesting, then the project isn’t funded. So, no one wastes time on unnecessary R&D. The items that receive funding are the items people want. That, in itself, is an innovation. And because of the low risk involved with crowd-funding a project, more avant-garde, ground-breaking concepts are put forth. These kinds of ideas won’t be attempted by any of the larger card producers scared to waste money 'testing the waters'. But it gets better. The internet encourages fans connecting with artists. Which, in turn, encourages artists pushing the limits on what they create. It’s a beautifully symbiotic relationship. All the while, playing card manufacturers are looking for innovative ways to accommodate. As a result, ground-breaking innovation and even long forgotten vintage techniques are making major comebacks -- in modern ways. Where do you think the custom playing card industry will go from here, and what innovations or changes might we see in the coming years? Roughly ten years ago, I went on record saying most playing card innovation will focus on the tuck box. And that's what happened. We've seen a strong push re-popularizing vintage 'bells and whistles' that were famous in the 1970s. For instance, decks printed with metallic inks, extraordinary embossing, and tricked-out foiling have become vogue again. Consequently, I believe the next ten years will usher in innovative improvements to stocks and finishes. We've satisfactorily tackled the aesthetic, now it's time to pioneer undiscovered tactile fronts. Companies like Expert Playing Card Co. and Cartamundi already lead the way. Cardistry, magic and card games also help drive innovation. What can you tell us about the Lee Asher 605 Playing Cards, which you produced yourself? As I mentioned earlier, my taste for European playing cards came early on. Because I lived in South Florida, you could find Fournier playing cards in certain shops. For those who don't know, this wonderful Spanish playing card company was founded back in 1868. In 1986, they merged with the US Playing Card Company. Now though, Cartamundi owns Fournier. Yet, Fournier continues to keep their unique style of printing which differentiates them from everyone else in the world. When it came time to print a deck, I had several choices of manufacturers. Ultimately, I picked Fournier. Constant innovation, the desire to improve quality and their exquisite attention to detail makes Fournier a leading card manufacturer. These were my guys! My team worked with Fournier's art department. We scrapped our original thoughts and started to play with the Fournier 505 back design. It's beautiful and classical. We wanted to change it and put it to new use. Once out of pre-production, Fournier's art team dubbed these cards the 'Lee Asher 605 Signature Series'. It was great honor! Printed on Fournier's best stock, my 605s are heavier and thicker than USPCC's casino-grade cards. Each deck of the 605 series is free of defects, and guarantees a precise slide due to the special varnish formula used. This varnish is exclusive of Fournier and follows a secret formula only known by two persons at the plant. At least, that's the story they told me. This varnish gives Fournier cards their unique feeling and sliding ability. Plus it also adds to longer durability making them higher in quality than other cards on the market. Afterwards the card sheets dry in an oven and later, pressed. This process also gives the cards more resistance and durability. Each deck goes through twelve (12) different quality controls along the manufacturing process. It ends in a final Intelligent Eye printing check and an optical infrared light test. This guarantees that each deck contains 55 cards. Unlike other manufacturers, all Fournier decks get cut one-by-one. This way, all cards (including the edges) have exactly the same size. Without a doubt, you can feel a difference between my high-end 605 series decks and the ones produced in America. https://preview.redd.it/ubztm8bh8zz31.jpg?width=500&format=pjpg&auto=webp&s=a3754821639a1a48caa7ed67366ca7a012f91deb About collecting You personally have a huge interest in learning about and collecting playing cards. When did this interest begin, and what got you started in collecting? Again, my father is an avid collector of magic memorabilia and other stuff that reminds him of his childhood. So it's in my blood. I have no choice. But the playing card side of my habit didn't become apparent until University. That's when I had hundreds of decks littering my dorm rooms and apartment. You'd walk in on any given Sunday and find Jerry's Nugget, Golden Nugget, Desert Inn, Arizona Charlie decks and other random casino cards strewn across the floors. Without a doubt, practicing sleight of hand and cardistry can be messy! What are some of the reasons motivating people to collect playing cards? As I mentioned earlier, playing cards speak to our own personalities and beliefs. That means there are many reasons why people collect them. But it usually distills down to two different personalities types: ● Type A - People who collect a specific category, image, artist, brand, feel, reason, etc. ● Type B - People who speculate for money. Which type are you? The good news is, there's plenty of room for both. The playing card world is inclusive. Also, if you collect long enough, you'll find yourself selling decks to buy other cards. It's natural. Ignore the opportunity to feel ashamed of any capitalist tendencies along your journey. What are some of the things you personally and especially enjoy about collecting playing cards? I appreciate the back story. It started with casino decks because of their history. Now I cannot help but notice that during the past decade, my collecting tastes & sensibilities have become refined. What I was originally passionate about back then, now curiously finds itself in the company of other newly formed interests. Conversely, if you told me back in the beginning that I would find great pleasure in hunting down antique private-die playing card stamps, the younger me would have laughed out loud at the notion. These days, however, I look forward to sharing my label collection with anyone interested in seeing it. I even revel in finding better versions of private-die playing card stamps I already own. Coincidentally, if you are in possession of that almighty Caterson, Brotz & Co. label, give me a call and we will speak. Within the past several years, I’ve been connecting the dots between U.S. Patents, inventors/artists & the actual playing card products manufactured. I write a monthly article titled the PATENT FILES that should interest any researcher out there. Digging through Google’s digitized patent area has uncovered a real treasure-trove of playing card history & information. Once again, if you asked the younger me about working on this kind of historical research, I would have scoffed, made several snarky comments and declined. Yet now, all I can do is get excited thinking about it. My, how times have changed. How many decks would you estimate that you currently have in your personal collection? Lots. But that means absolutely nothing. Heed the old saying, "quality over quantity". It's impossible to own every deck of cards ever produced. Yet, it's possible to own the best of all the cards produced. How do you organize and display your collection of playing cards? Usually, I like my collection sorted by antique, vintage and modern categories. But lately I've been lazy and unorganized, so everything is mixed and thrown together. One of these days, I'll take some time and put everything back into some semblance of order. Consider me a user as much as I'm a collector. Without a doubt, I play with my cards. But at the same time, they also get shelved to stare at from a distance. Finding a balance between the two has its difficulties. When it comes to showing off my cards, they aren't presented well; I've got display decks in Carat Cases and what not, but it could be better. My friend and fellow playing card collector, Jay McKinstry (a master craftsman/artisan), asked if he could make some beautiful displays for me. This guy is the Michelangelo of wood craft, and that would be a dream come true. One of these days, with McKinstry's help, I look forward to everyone appreciating all the cool stuff I've collected over the years. Do you have any special categories of decks that you focus on collecting, and what are your favourite types of decks to collect? We can break down American playing card collecting into three categories. Are you a modern deck collector, or maybe you fancy yourself as an antique collector? Vintage? Not sure? The easiest way to tell is by the age of the decks you collect: ● You’re an antique collector if the majority of your deck collection pre-dates the 1930s. ● You’re a vintage collector if the majority of your deck collection dates from 1931 to 1995. ● You’re a modern collector if the majority of your deck collection dates from 1996 to today. It seems, the more you learn about playing cards in general, the more interesting each category becomes. While I consider myself a vintage card collector, I’m the proud owner of some wonderful antique decks as well as a plethora of modern decks. That makes me a hybrid playing card collector. Apparently, we're a growing breed! What would the most valuable deck in your collection be, and what accounts for its value? Everybody is quick to speak about value, but no one ever discusses the worth of sentiments. What's my first European deck valued at on eBay? Maybe $5? $10? For me, it's priceless. So assigning value to my collection is much tougher than it looks. At least, for me. Maybe you feel the same way? Where can we learn about grading and dating older decks of playing cards? Pick up a copy of the Hochman Encyclopedia of American Playing Cards by Tom and Judy Dawson. This is the best resource on collecting American playing cards, ever written. They took all of long-time collector Eugene Hochman's research, and compiled it into one big volume. In those pages you'll find discussion about grading and dating your playing cards. On a side note, if you Google search for info about dating and/or grading your deck, you'll find a bunch of articles relating to these topics. Most, if not all, of this info comes from the Hochman Encyclopedia and/or Tom and Judy Dawson. For instance, here are two links that cover the topics at hand: ● How To Date Your Playing Cards ● How To Grade Your Playing Cards I'm a new collector. Should I go out and buy a deck of 1970s authentic Jerry's Nuggets right away? LOL! If you love collecting vintage casino decks, then sure. If you're speculating, buy as many as you can. But if you hear these sentiments and feel they're not applicable to you, then I'd suggest spending your money elsewhere. Like I said before, this is a personal journey. Take the time and discover something new about yourself. Collect what you think is worthy of collecting. https://preview.redd.it/yctuyzzi8zz31.jpg?width=400&format=pjpg&auto=webp&s=88c6dbd37baa5bcca8e6780f63d95bdc1ae709f1 The 52 Plus Joker collectors club How and when did the 52 Plus Joker come about? In 1985, 52 Plus Joker formed to cater to the interests of American antique playing card collectors. We have long since broadened the scope of the club to include collecting playing cards of all sorts, from around the world. With the internet spurring the recent surge of interest in playing cards; geographical and categorical lines blur daily. 52 Plus Joker community facilitates: ● The collection and trading of antique, vintage and modern collectible playing cards and related items, ● The advancement of knowledge about the history, manufacture and artistic aspect of playing cards, ● The promotion of fellowship among members with similar interests. 52 Plus Joker welcomes you whether you're an experienced collector or newcomer to the world of playing card collecting. If you want more info or would like to join 52 Plus Joker, please visit their official website. For the record, it's the best $25 USD I spend all year long! In your experience, what have you found to be some of the benefits of being part of a playing card organization like 52 Plus Joker? 52 Plus Joker Club membership provides a wide variety of benefits, including: ● Attend our annual playing card convention. A unique experience unlike any other. ● Auctions of collectible, unusual and rare decks throughout the year. ● Quarterly printed magazine 'Clear The Decks'. Broaden your playing card horizons. ● Monthly digital magazine 'CARD CULTURE'. Delve deep into playing card life. ● Inclusion within 52 Plus Joker's membership roster. Meet like-minded individuals. ● Access to the Ask Alexander database of all our archives. ● Personal club account on the world’s largest Playing Card Forum. ● Plus more! When did you first get involved with 52 Plus Joker, and how would you describe what your role as President involves? This will be my 10th year involved with 52 Plus Joker. I found them back in 2009. By chance, I stumbled upon an online advertisement for the combined 52 Plus Joker / International Playing Card Society convention in Toronto, Canada. Twenty-four hours after registering, my phone rang with the caller ID - THOMAS DAWSON! I already owned a copy of the Hochman Encyclopedia and knew who Tom Dawson was. I became star-struck that a luminary like him would call a neophyte like me. Turns out he and his wife, Judy, lived in Toronto, too. As soon as Tom spoke, it felt like we were old friends. Within minutes, I he gave me an invitation to come over and see their playing card collection. I’ll never forget that moment. Receiving an invitation was an honor back then and it’s still an honor to reminisce about it now. For Tom though, he was simply acting like a playing card ambassador. There could not have had been a better welcoming committee to 52 Plus Joker. About a week later, I attended the club's annual convention. WOW! I'd never seen so many unfamiliar decks of cards in my life. I had so much to learn. At one point, Judy Dawson remarked how the club could use a little more youth. She thought young people had little interest in collecting playing cards. Her comment was confusing. Was she unaware of the massive explosion of custom card collecting online? Apparently. Actually, 95% of the club had no idea. Quickly thinking on my feet, I requested some day passes. I blurted out that I could convince ten playing card collectors under the age of 30 to show up on the final day of the convention. Some members of 52 thought I was crazy. Judy was hopeful, but placed little faith in it. To make a long story short, ten playing card collectors under the age of 30 turned up on the last day of the convention. Obviously, it wasn't hard. This club had yet to introduce themselves to the new generation of card collectors. With my help, that was about to change. I was unanimously voted onto 52 Plus Joker's executive board. They made me 'Head of Publicity'. That was ten years ago. Since then, I've risen through the ranks. In 2016, I became the youngest president in the club’s existence. Without a doubt, our playing card future illuminates with great opportunity. It’s my pleasure to lead us into this bright light. What can you tell us about the annual 52 Plus Joker decks? Of course! I'd love to brag about this. Each year, we ask the some of the greatest playing card designers in the world to craft a club deck. Incredible artists like Jackson Robinson, Paul Carpenter, Mark Stutzman, Alexander Chin and Randy Butterfield have the distinct honor of creating masterpieces for us. Without a doubt, we’re the luckiest club on the planet to work with such amazing talent. For our 2019 deck, we picked one of Europe's finest playing card designers, Lotrek. He says he’s working on a special deck that’s sure to knock our socks off. Lotrek is a man of his word and we all look forward to what he creates. If you want to see and own this year's club deck, we release it every year at our annual convention. It's one of the highlights of our entire event. Each year the club hosts a convention. When is this and what is it about? We held this year's convention in Charlotte, North Carolina on October 9th - October 12th, 2019. It's a chance to meet legendary collectors & designers, hobnob with premier card manufacturers, and talk decks with other enthusiasts all night long. There's nothing like it in the world. For more information or if you want to join us at future conventions, please visit here. What can you tell us about the CARD CULTURE magazine that you are the editor of? CARD CULTURE was my answer to satisfy the digital end of our membership. Plus, it allowed us to connect with members on a monthly basis. After pitching the idea to Tom Dawson (who was the President at the time), I enlisted Don Boyer as the editor in chief. We also managed to wrangle a handful of writers for monthly articles. On the 15th of each month, CARD CULTURE gets delivered to your email inbox [sample issue]. Most of our membership consumes it on their tablets or phones. Though, we offer it at a high resolution so you can print it, if you want a hard copy. We try our hardest to impress you on a monthly basis. Don ran the show up until the 25th issue. After his departure, I took over. In May, we published our 52nd issue! https://preview.redd.it/gpq0yy2j8zz31.jpg?width=500&format=pjpg&auto=webp&s=bf10e381b1af48d1171586b12849dcb88ae7d606 Final thoughts Is there anything else you'd like to share about collecting playing cards, or about playing cards? The playing card world constantly changes. For instance, European card manufacturer Cartamundi purchased United States Playing Card Company. I made a video about it if anyone cares to hear me rant about playing cards: Lee Asher on USPCC's Merger With Cartamundi We're living in fascinating times, and I look forward to what our future brings! Thanks for allowing me to share my thoughts about playing cards, EndersGame. If anyone reading this wants to continue the conversation, please email me at [[email protected]](mailto:[email protected]). I'm always interested in meeting other fellow magicians, playing card collectors and enthusiasts. Speak soon. ConclusionLee Asher certainly has a lot to offer and share when it comes to playing cards, and I for one are very grateful that he was willing to do this interview. He has a wealth of knowledge, and his insights are helpful, and his enthusiasm is infectious. If you haven't yet seen it, I highly recommend listening to him talk about Cartamundi's recent acquisition of USPCC [link] - it's obvious that he's knowledgeable and passionate, and you'll learn some fascinating things from what Lee has to say.Collectors in the United States will also appreciate learning more about the 52 Plus Joker club. If you're really keen, you may even want to attend the annual convention in October. Certainly take a look at what they offer, including the very interesting Card Culture magazine. Once again a huge thank you to Lee Asher for conducting this interview - I know I've learned a lot, and enjoyed hearing what he had to say. Lee's enthusiasm for playing cards is something that many of us around the world share, and I'm sure I'm not the only one that sees somewhat of a kindred spirit, with our shared love for playing cards. Where to learn more? ● Official website for Lee Asher ● Lee Asher 605 Playing Cards ● Lee Asher's articles on magic and playing cards ● Official website for the 52 Plus Joker American Playing Card Collectors Club ● The Annual 52 Plus Joker Convention ● Card Culture sample issue https://preview.redd.it/oozjj3nk8zz31.jpg?width=500&format=pjpg&auto=webp&s=530064e42afcbe565bcbebdd50465c33c88d1ed4 Author's note: I first published this article at PlayingCardDecks.com here. |
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