submitted by J2Greene to Xcom [link] [comments] Illus.: the base on Nov 2 — before mostly everything in this post November, 2016Scientists — 142 (+9) Engineers — 129 (+7) Elerium — 226 Alloys — 194 Fragments — 80 Meld — 102 Flight Computers 🛸 12 Power Sources 🛸 1 Credits 💵 $1423 (+$968) Power 🏗️ 127/128 Alien Resources — 72 Alien Research — 244 (Bonus: –40) XCOM Threat — 2 Mission Table R1×T4 📝 Same as 2 previous months. This is where it is going to sit for the remainder of the campaign. The aliens will be ending each month very deep in the red but their monthly stipend will be bringing them back to Resources 1. And of course XCOM Threat will be maxed out forever. Satellite coverage: complete Panic: under control Hangars: R(aven) F(irestorm) Europe | 5/6 | R R R3d F1d F4d Asia | 6/6 | R R R R R11d R2d N.Ame. | 4/6 | R R R R6d S.Ame. | 6/6 | R R R3d Africa | 3/6 | R R R ・・・・・・・ Nov ️1 ・・・・・・・ Completed ×5 🎯 Dodge Module Completed ×5 🎯 Boost Module Intel scan –$30 1 cell: Australia Covert Operative deployed 🏹 to Australia (6d) Completed 🔥 Firestorm — rebates Elerium 37 Alloys 55 🕶️ 9 kill pilot Rearm Firestorm 🔁 with Phoenix Cannon (7d) Repaired 🛠 Railgun Researched 💡 Advanced Plasma Weapons 🥼 Start UFO Analysis Destroyer (1d) ・・・・・・・ Nov ️2 ・・・・・・・ Researched 💡 UFO Analysis Destroyer 🥼 Start Alien Communications (5d) 🔽 Elerium –100 ❌ I still only have 80 out of the 200 Fragments necessary for Vehicular Plasma Weapons. I am trying to stave off for a little bit longer the dreadful moment where I'll have to stop all research... But I am running out of cheap techs to keep my scientists busy with. Technically, there are the flying armors or bigger MECs, but I'm never researching those so they don't count. Alien Communications is literally the last "useful" technology I've got left, and then there will be nothing..... You never know, the aliens could send 2 trapped Transports in the next 5 days UFO-87 India Small High — Fighter 🛸 Hunt #1/2 🛸 💥 Interceptor damage 5d — UFO shot down Fighter Crash Site 🌳 India, Forest (Dirt Road) 🌳 R=246(–40) M=66 T=3 ⚔️ scout+++++ scout++ engineer 2 medicsP shogun marauder pathfinder 💥 wounds 1 moderate 11d — 1 Railgun damaged 📝 fn Mutons, hitting for 11 with their fn rifles... I had just repaired that Railgun! My MECs might want Shaped Armor soon. Right now, bio soldiers in Titan Armor are better protected than the MECs 👽 [Drone 4] [Outsider 2] [Muton 2 Behemoth 1 Floater 1] 💀 2 pods, 10 kills 🏆 Floater Corpse 1, Drone Wreck 4 🏆 Muton Captive 2, Berserker Captive 1, Alien Rifle 2, Alien Grenade 2, Elerium 11, Alloys 18, Fragments 8, Meld 7 (1/1) , Flight Computer 0/2, Power Source 0/1 Repair 🛠 Railgun (3d) –$12 Elerium –1 Alloys –12 Meld –4 Traded 💹 2 Alien Rifles to Japan for $105 Completed 🔧 Flamethrower Psi training 🌀 success Regen Biofield Gunner ✔ That's all 5 Gunners trained up as Psions for the Neural Gunlink. I still can't actually build any Neural Gunlinks because the Psi Warfare Systems project in the Foundry consumes the goddamn Weapon Fragments Psi training 🌀 Mindfray Sniper 57% 6d ✔ Strategy notes: Start ⚒ Foundry Shaped Armor (5d) –$225 Elerium –30 Alloys –60 Meld –40 Floater Corpse –25 at least this one doesn't require any Fragments... ・・・・・・・ Nov ️3 ・・・・・・・ Completed 🔧 Phoenix Cannon — rebates Alloys 4 ・・・・・・・ Nov ️4 ・・・・・・・ UFO-88 Australia Large NOE — Abductor 🛸 Abduction #1/2.5 🛸 Abduction #1/2.5 🚛 Swarming, Swarming, Settlement (Truckstop EWI) 🚛 R=248(–39) M=66 T=3 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 👽 [Seeker 4 Wraith 1] [Floater 5 Aircobra 1] [Sectoid 2 Sectoid Commander 1 Outsider 2] 💀 3 pods, 16 kills 🏆 Sectoid Corpse 2, Sectoid Commander Corpse 1, Floater Corpse 3, Seeker Wreck 5 🏆 Floater Captive 2, Heavy Floater Captive 1, Alien Carbine 2, Alien Rifle 1, Alien Grenade 1, Elerium 8, Alloys 15, Fragments 9, Meld 2 (0/1) 💲 138 Completed 🔥 Firestorm — rebates Elerium 37 Alloys 55 🕶️ 7 kill pilot Rearm Firestorm 🔁 with Phoenix Cannon (7d) Traded 💹 1 Berserker Captive to China for $25, 1 CPL another quite useless recruit Psi training 🌀 success Psi Inspiration Sniper Psi training 🌀 Psi Inspiration Gunner 50% 7d ・・・・・・・ Nov ️5 ・・・・・・・ UFO-89 Nigeria Small NOE — Scout 🛸 Research #1/1 🛸 🛸 okay at least they are bringing me the 2nd Power Source for my Elerium Generator Scout Landing Site 🐸 Nigeria, Riparian (River Valley) 🐸 R=249(–39) M=66 T=3 ⚔️ scout++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 👽 [Floater 5] [Seeker 4 Drone 1] [Outsider 2] 📝 The seeker pod got activated by the Marauder who was running solo across the map in search of Meld cans. The four seekers then proceeded to (one after another) cloak for the attacking-from-concealment crit bonus, fly right next to the Marauder for the point-blank-range aim bonus, and decloak for the shot. NOT a good idea 💀 2 pods, 12 kills 🏆 Floater Corpse 3, Seeker Wreck 4, Drone Wreck 1 🏆 Floater Captive 2, Outsider Shard 1, Alien Carbine 3, Elerium 38, Alloys 54, Fragments 6, Meld 13 (2/2), Flight Computer 2, Power Source 1 Flight Computers 🛸 14 Power Sources 🛸 2 ✔ Strategy notes: Build quickly 🏗💲 Elerium Generator (13d) –$420 Elerium –90 Alloys –90 Meld –20 Power Sources –2 Flight Computers 🛸 14 Power Sources 🛸 0 Any savings from the 3 newest Workshops have been nullified, or worse, by the cost of rushing the Elerium Generator. In hindsight, it would've been better to just keep 2 of the 3 Fission Generators I demolished earlier, and forget about the Workshops. That way, I'd have enough power to build the Hyperwave Relay at my leisure, and after that I could think about the 3×3 Workshop block. I didn't expect it would take so long to obtain the last Power Source. UFO-90 China Small NOE — Fighter 🛸 Bomb #1/2 🛸 💥 Interceptor damage 9d — UFO shot down ...waiting 16h for soldiers... Traded 💹 10 Chryssalid Carcasses to Brazil for $112 ・・・・・・・ Nov ️6 ・・・・・・・ Fighter Crash Site 🏠 China, Settlement (Farm) 🏠 R=249(–39) M=55 T=5 ⚔️ scout+ sniperP gunnerP medicP engineer shogun marauder pathfinder 👽 [Floater 5 Aircobra 1] [Outsider 1 Outsider Navigator 1] 💀 1 pod, 8 kills 🏆 Floater Corpse 2 🏆 Floater Captive 3, Heavy Floater Captive 1, Alien Carbine 3, Alien Rifle 1, Alien Grenade 1, Elerium 32, Alloys 19, Fragments 4, Meld 16 (3/3), Flight Computer 0/2, Power Source 1 Flight Computers 🛸 14 Power Sources 🛸 1 Psi Training 🌀 failure Psi Inspiration Rocketeer ...keeping the slot open — Medic is coming off fatigue in 25h and he's reached the Psi Exp for his next tier training... Repaired 🛠 Railgun Covert Data Recovery 🤡 Australia, Urban Block (Commercial Restaurant) 🤡 ...waiting 3h for soldiers... 🤡 The ratio of Data Recoveries to Extractions in this campaign is ridiculous. It should be close to a 50–50 split. So far it has been 10–3. Was something similar going on with the UFO Power Sources in my previous campaign, and gave me the wrong impression? ・・・・・・・ Nov ️7 ・・・・・・・ Researched 💡 Alien Communications 🥼❌ No active research — insufficient materials (covert data recovery) ⚔️ scout++ 3 rocketeersP shogun 3 marauders 📝 Just bringing whoever's available, as most soldiers are fatigued... The four MECs can easily win the mission on their own of course 💥 wounds fatigue 6d 💀 29 kills 🏆 Fragments 24, Meld 29 💲 270 Psi training 🌀 Psychokinetic Strike Medic 58% 6d Traded 💹 1 Muton Captive to United Kingdom for $15, 1 CPL 🛡 mostly just for the Country Defense shield ・・・・・・・ Nov ️8 ・・・・・・・ Completed ⚒ Foundry Shaped Armor Firestorm rearmed 🔁 with Phoenix Cannon in Europe ✔ Strategy notes: Traded 💹 8 Thin Man Corpses to Canada for 1 CPL 🛡 mostly just for the Country Defense shield ・・・・・・・ Nov ️9 ・・・・・・・ Psi training 🌀 failure Mindfray Sniper — goes back in 57% 6d Traded 💹 10 Chryssalid Carcasses to Russia for $112 ・・・・・・・ Nov ️10 ・・・・・・・ UFO-91 China Small High — Fighter 🛸 Hunt #2/2 🛸 💥 Interceptor damage 11d — UFO shot down wow...mutual crits on the Raven and Fighter, fireworks going off all over the screen Fighter Crash Site 🏠 China, Settlement (Roadhouse) 🏠 R=254(–39) M=49 T=6 ⚔️ scout+++++ scout++++ 2 scouts+++ medicP shogun marauder pathfinder 📝 Crashed Fighters are basically a training mission. I'm bringing all my high-ranked officers, so that they receive the +1 Aim +1 Will permanent bonus from the Level 5 officer. 👽 [Muton 4 Muton Sentinel 1] [Outsider 1 Outsider Captain 1] 💀 1 pod, 7 kills 🏆 Muton Corpse 5, Elerium 8, Alloys 16, Fragments 14, Meld 17 (?/?), Flight Computer 1/2, Power Source 0/1 Flight Computers 🛸 15 Power Sources 🛸 1 ・・・・・・・ Nov ️11 ・・・・・・・ Request from Japan 💹 5 Sectoid Commander Corpses (out of 7) for $75 no...I need them for the whats-its-name Psi thingy... Mind Shield? Firestorm rearmed 🔁 with Phoenix Cannon in Europe ・・・・・・・ Nov ️12 ・・・・・・・ Psi training 🌀 success Psi Inspiration Gunner Psi training 🌀 Psi Inspiration Gunner 50% 7d Traded 💹 1 Muton Captive to Mexico for 2 scientists, 1 CPL ・・・・・・・ Nov ️13 ・・・・・・・ Psi training 🌀 failure Psychokinetic Strike Medic — goes back in 58% 6d ・・・・・・・ Nov ️14 ・・・・・・・ 👿👿 ...it's been 10 days of nothing, with stopped research. 55 more Fragments needed. Arrrrgh!... Completed 🏗 Workshop Completed 🏗 Workshop Completed 🏗 Workshop Build 🔧 Corsair Armor (8d) –$131 Elerium –40 Alloys –50 ...for the Capture Engineer. A small upgrade over Kestrel Armor UFO-92 South Africa Small Low — Scout 🛸 Scout #1/3.5 🛸 💥 Interceptor damage 14d 10d — UFO shot down 📝 My newest continent, Africa, has 0 kill pilots mostly. Their performance isn't the best. Scout Crash Site 🌳 South Africa, Riparian (Quagmire) 🌳 R=258(–39) M=44 T=7 ⚔️ scout+++ sniperP gunnerP medicP engineer shogun marauder pathfinder 👽 [Thin Man 4] [Cyberdisc 2 Drone 2 Seeker 1] [Outsider 2] 💀 2 pods, 11 kills 🏆 Thin Man Corpse 3, Cyberdisc Wreck 2, Drone Wreck 2, Seeker Wreck 1 🏆 Thin Man Captive 1, Outsider Shard 2, Alien Carbine 3, Elerium 17, Alloys 25, Fragments 10, Meld 5 (?/?), Flight Computer 1/2, Power Source 0/1 Flight Computers 🛸 16 Power Sources 🛸 1 Traded 💹 8 Floater Corpses to United States for 2 scientists ・・・・・・・ Nov ️15 ・・・・・・・ Psi training 🌀 success Mindfray Sniper ✔ All Snipers now have Mindfray, all Rocketeers have Mindfray, and all Gunners have Regen Biofield. Tier 1 Psi training is finished. Psi training 🌀 Psi Inspiration Sniper 48% 7d ・・・・・・・ Nov ️16 ・・・・・・・ UFO-93 Germany Large NOE — Abductor 🛸 Abduction #2/2.5 🛸 💥 Firestorm damage 14d — UFO shot down, 1 Aim 1 Dodge modules spent Rebuild 🎯 Aim and Dodge (3d) Abductor Crash Site 🧯 Germany, Forest (Scorched Earth) 🔥 R=260(–39) M=26 T=8 ⚔️ scout++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 👽 [Heavy Floater 5] [Sectoid 2 Thin Man 4] [Sectoid Commander 1 Mechtoid 1 Outsider 4] [Sectoid Commander 2 Sectoid 3] 💀 3 pods, 22 kills 🏆 Sectoid Corpse 6, Sectoid Commander Corpse 2, Heavy Floater Corpse 4, Thin Man Corpse 2, Mechtoid Core 1 🏆 Sectoid Commander Captive 1, Heavy Floater Captive 1, Thin Man Captive 2, Alien Pistol 1, Alien Carbine 2, Alien Rifle 1, Alien Grenade 1, Elerium 31, Alloys 46, Fragments 26, Meld 17 (1/2), Surgery 1/3, Stasis Tank 0/6, Flight Computer 0/4, Power Source 0/2 Flight Computers 🛸 16 Power Sources 🛸 1 (no change) But... 26 Weapon Fragments were looted from that Abductor! Only 19 Fragments more... UFO-94 United States Medium Low — Raider 🛸 Scout #2/3.5 🛸 😬😬 Finally! GIVE ME YOUR FRAGMENTS !! 💥 Interceptor damage 10d 0d — UFO destroyed ($200 reward) JESUS F....................!! 💢💢💢💢💢 Come on! Intel scan –$60 2 cells: Canada, South Africa Covert Operative deployed 🏹 to South Africa (6d) ・・・・・・・ Nov ️17 ・・・・・・・ UFO-95 United States Large NOE — Transport 🛸 Harvest #1/2 🛸 UFO-96 Russia Small Low — Scout 🛸 Scout #3/3.5 🛸 💥 Firestorm damage 3h — UFO shot down 📝 It doesn't matter in what order to do these missions... Meld is forever at 5 per can either way Transport Landing Site 🌳 United States, Riparian (Rocky Gorge) 🌳 R=261(–39) M=11 T=10 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 👽 [Sectoid 5 Mechtoid 1 Drone 1] [Chryssalid 6 Zombie 1] [Floater 5 Heavy Floater 2] [Sectoid 5 Mechtoid 1 Drone 1] [Sectoid 6 Sectoid Leader 1] [Muton 4 Floater 1 Mongo 1] [Sectoid 6 Sectoid Commander 1] 💀 6 pods, 48 kills 📝 That's a trapped Transport all right. Also, very Sectoid-heavy for this point in the campaign. Sectoids don't carry grenades, and give just 1 Weapon Fragment. (Chryssalids give even less than that.) 🏆 Sectoid Corpse 23, Sectoid Commander Corpse 1, Floater Corpse 6, Heavy Floater Corpse 2, Muton Corpse 2, Chryssalid Carcass 6, Mechtoid Core 2, Drone Wreck 1 🏆 Sectoid Captive 2, Muton Captive 2, Berserker Captive 1, Alien Pistol 2, Alien Rifle 2, Alien Grenade 2, Elerium 140, Alloys 129, Fragments 48, Meld 24 (0/?), Stasis Tank 8, Surgery 2, Flight Computer 4, Power Source 4 Flight Computers 🛸 20 Power Sources 🛸 5 🥼 Start Vehicular Plasma Weapons (8d) 🔽 Elerium –90 Alloys –20 Fragments –200 Build 🔥 Firestorm (17d) –$296 Elerium –90 Alloys –135 Meld –10 Flight Computer –8 Power Source –4 Flight Computers 🛸 12 Power Sources 🛸 1 Traded 💹 10 Stasis Tanks to France (pending) for $212 Traded 💹 6 Surgeries to Japan (pending) for $352 Firestorm repaired 🛠 in Europe Scout Crash Site 🌳 Russia, Plains (Badlands) 🌳 R=261(–39) M=–13 T=12 ⚔️ scout+++++ sniperP gunnerP scout+ engineer shogun marauder pathfinder 👽 [Cyberdisc 1 Cyberdisc Destroyer 1 Drone 4] [Outsider 1 Outsider Engineer 1] 💀 1 pod, 8 kills 🏆 Cyberdisc Wreck 2, Drone Wreck 3 🏆 Outsider Shard 2, Alien Carbine 2, Elerium 22, Alloys 27, Fragments 9, Meld 10 (2/?), Flight Computer 0/2, Power Source 0/1 📝 One Drone Wreck mysteriously disappeared. There was no use of explosives in this mission, there wasn't even a Rocketeer ・・・・・・・ Nov ️18 ・・・・・・・ Traded 💹 1 Floater Captive to India for $15 Completed 🏗💲 Elerium Generator Tear down 🚧 Laboratory B4F.right.3 –$5 Vehicular Plasma Weapons 🥼 ETA now 8d up from 7d Build 🏗 Hyperwave Relay B4F.right.3 (28d) –$600 Elerium –60 Alloys –100 Power –15 📝 Hyperwave Relay is operational in 28 days. 8 days to research Plasma Cannons, 7 days to equip them on the Firestorms, which leaves 13 days to build them. The math is working out okay-ish. Completed 🎯 1 Aim 1 Dodge ・・・・・・・ Nov ️19 ・・・・・・・ UFO-97 India Small Low — Scout 🛸 Scout #4/3.5 🛸 💥 Interceptor damage 10d — UFO shot down, 1 Boost module spent Rebuild 🎯 Boost (3d) –$7 ...waiting 15h for soldiers — Medic is finishing Psi training... Psi training 🌀 failed Psi Inspiration Gunner Psi training 🌀 Psychokinetic Strike Medic 65% 6d Traded 💹 10 Seeker Wrecks to Nigeria for 2 engineers UFO-98 China Small NOE — Fighter 🛸 Bomb #2/2 🛸 💥 Interceptor damage 5d — UFO shot down ...no need to wait anymore with the Scout crash site, the Medic can do the Fighter mission for his Psi exp Scout Crash Site 🌳 India, Forest (Dirt Road) 🌳 R=263(–39) M=–24 T=14 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 👽 [Floater 3 Heavy Floater 1] [Sectoid Commander 1 Outsider 3] [Outsider 2] 💀 2 pods, 10 kills 🏆 Sectoid Commander Corpse 1, Floater Corpse 3 🏆 Heavy Floater Captive 1, Outsider Shard 2, Alien Carbine 2, Alien Rifle 1, Alien Grenade 1, Elerium 11, Alloys 20, Fragments 8, Meld 17 (3/3), Flight Computer 0/2, Power Source 0/1 Psi training 🌀 success Psychokinetic Strike Medic — will go on the Fighter Psi training 🌀 Psi Inspiration Gunner 50% 7d ・・・・・・・ Nov ️20 ・・・・・・・ Fighter Crash Site 🌳 China, Riparian (Quagmire) 🌳 R=264(–39) M=–24 T=14 ⚔️ scout+++ sniperP gunnerP medicP engineer shogun marauder pathfinder 👽 [Sectoid 3 Mechtoid 1 Drone 1] [Outsider 2] 💀 1 pod, 7 kills 🏆 Sectoid Corpse 2, Mechtoid Core 1, Drone Wreck 1 🏆 Sectoid Captive 2, Outsider Shard 2, Alien Pistol 2, Alien Carbine 2, Elerium 11, Alloys 22, Fragments 3, Meld 10 (1/?), Flight Computer 0/2, Power Source 0/1 ・・・・・・・ Nov ️21 ・・・・・・・ UFO-99 China Large NOE — Terror Ship 🛸 Terror flyover #1/1 🛸 💥 Interceptor damage 25d 17d — UFO shot down, 2 Aim Modules spent Rebuild ×2 🎯 Aim (3d) Traded 💹 16 Sectoid Corpses to Russia for $40 Terror Ship Crash Site 🌲 China, Forest (Overlook A) 🌲 R=265(–39) M=–49 T=16 ⚔️ scout++++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 💥 wounds 1 serious 25d 👽 [Sectoid 6 Mechtoid 1] [Muton 4 Berserker 1 Mongo 1] [Sectoid 4 Mechtoid 2 Sectoid Commander 1] [Muton 5 Berserker 1 Behemoth 1] [Floater 5 Muton 2] [Muton 7] 📝 I was starting to forget why I even bother to bring Rocketeers but I remember now 💀 5 pods, 40 kills 🏆 Sectoid Corpse 11, Floater Corpse 4, Muton Corpse 15, Berserker Corpse 4, Mechtoid Core 3 🏆 Sectoid Captive 1, Sectoid Commander Captive 1, Floater Captive 1, Muton Captive 3, Alien Pistol 2, Alien Carbine 1, Alien Rifle 3, Alien Grenade 3, Elerium 58, Alloys 64, Fragments 54, Meld 23 (0/?), Stasis Tank 2/8, Surgery 0/2, Flight Computer 1/4, Power Source 0/4 Flight Computers 🛸 13 Power Sources 🛸 1 Completed 🔧 Corsair Armor — rebates Elerium 19 Alloys 24 (48%) with the 3×3 Workshop block ✔ engineer loadout change Covert Extraction 🧛 South Africa, Settlement (Military Ammo) 🧛 ⚔️ scout++ 2 marauders pathfinder 💀 22 kills 🏆 Fragments 16, Meld 20 💲 150 ・・・・・・・ Nov ️22 ・・・・・・・ Traded 💹 1 Thin Man Captive to Russia for $15 Completed 🎯 Boost Module ・・・・・・・ Nov ️23 ・・・・・・・ Psi training 🌀 success Psi Inspiration Sniper Psi training 🌀 Psi Inspiration Rocketeer 53% 7d Council mission ⚓ Japan, Waterfront ⚓ Target Escort (Sgt. Carlock) ⚔️ scout+++++ sniperP gunnerP scout+ engineer shogun marauder pathfinder 👽 +[Thin Man 1] +[Thin Man 1] +[Thin Man 1] [Muton 4] [Muton 1 Floater 3] [Muton 4] [Muton 3] +[Thin Man 1] +[Thin Man 1] 💀4 pods, 20 kills 🏆 Floater Corpse 3, Thin Man Corpse 4, Muton Corpse 9 🏆 Thin Man Captive 1, Muton Captive 3, Alien Carbine 1, Alien Rifle 3, Alien Grenade 3, Elerium 3, Alloys 3, Fragments 30, Meld 4 💲 4 engineers, $191 ・・・・・・・ Nov ️24 ・・・・・・・ Completed ×2 🎯 Aim Module ・・・・・・・ Nov ️25 ・・・・・・・ UFO-100 Japan Large NOE — Abductor 🛸 Abduction #3/2.5 🛸 Abduction #3/2.5 🚗 Swarming, Japan, Urban Close Quarters (Fast Food EWI) 🚗 R=269(–38) M=–49 T=16 ⚔️ scout++ sniperP gunnerP medicP engineer shogun marauder pathfinder 👽 [Floater 5] [Thin Man 2 Seeker 4] [Thin Man 6] 💀 3 pods, 17 kills 🏆 Floater Corpse 5, Thin Man Corpse 6, Seeker Wreck 4 🏆 Thin Man Captive 2, Alien Carbine 2, Elerium 9, Alloys 15, Fragments 13, Meld 8 (1/1) 💲 138 Psi training 🌀 success Psychokinetic Strike Medic Psi training 🌀 Psi Inspiration Sniper 48% 7d ・・・・・・・ Nov ️26 ・・・・・・・ Traded 💹 1 Alien Rifle to Mexico for $52 Researched 💡 Vehicular Plasma Weapons 🥼❌ No active research — 162/200 Fragments for Precision Plasma Weapons Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 ・・・・・・・ Nov ️27 ・・・・・・・ Psi training 🌀 failure Psi Inspiration Gunner — goes back in 50% 7d ・・・・・・・ Nov ️28 ・・・・・・・ UFO-101 Russia Large NOE — Transport 🛸 Harvest #2/2 🛸 Transport Landing Site 🌳 Russia, Riparian (Rocky Gorge) 🌳 R=272(–38) M=–49 T=16 ⚔️ scout++++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 👽 [Heavy Floater 6] [Heavy Floater 6] [Heavy Floater 4 Chryssalid 2] [Chryssalid 6] [Muton 1 Muton Elite 2 Mechtoid 1] [Floater 4 Behemoth 1] [Thin Man 1 Outsider 4 Outsider Overlord 1] [Sectoid Commander 1 Outsider 4] 📝 whoa...just about the opposite of a cakewalk. To think that I was debating with myself if I should skip a Rocketeer and bring a Medic or 2 Medics(!) for their psi exp 💥 wounds 2 serious 19d 25d 1 heavy 40d, 1 Corsair Armor damaged 💀 7 pods, 44 kills 🏆 Sectoid Corpse 1, Sectoid Commander Corpse 1, Floater Corpse 4, Heavy Floater Corpse 12, Thin Man Corpse 1, Muton Corpse 1, Berserker Corpse 1, Chryssalid Carcass 8, Mechtoid Core 1 🏆 Heavy Floater Captive 3, Muton Elite Captive 2, Alien Rifle 3, Alien Heavy Weapon 2, Alien Grenade 4, Elerium 152, Alloys 141, Fragments 50, Meld 28 (1/?), Stasis Tank 8, Surgery 2, Flight Computer 4, Power Source 4 ✔ Got the 2 Alien Heavy Weapons necessary for researching Heavy Plasma down the road. The Muton Elite captives themselves are of less importance. ・・・・・・・ Nov ️29 ・・・・・・・ 🥼 Start Precision Plasma Weapons (9d) 🔽 Elerium –90 Alloys –20 Fragments –200 Repair 🛠 Corsair Armor (5d) –$26 Elerium –8 Alloys –10 Build 🔧 Firestorm (16d) –$296 Elerium –90 Alloys –135 Meld –10 Flight Computer –8 Power Source –4 Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 Traded 💹 1 Heavy Floater Captive to Japan for 2 engineers, 1 CPL ・・・・・・・ Nov ️30 ・・・・・・・ Psi training 🌀 success Psi Inspiration Rocketeer Psi training 🌀 Psi Inspiration Rocketeer 49% 8d ⚡ Exalt strikes! ⚡ Propaganda — Panic in United Kingdom increased to 61 2d before the "Scan for Exalt" reminder... 😕 Covert Operative deployed 🏹 to United Kingdom (6d) Firestorm repaired in Europe 🛠 after the Abductor fight UFO-102 China Very Large NOE — Assault Carrier 🛸 Terror #1/1 🛸 Terror #1/1 🚓 Swarming, China, Roadway ( ) 🚓 ✔ If I do this mission now, panic in China will likely rise above United Kingdom's 61. I decide to scan ahead to the next month. The aliens will be planning out their bombing raids and such for December and I want them to view the UK as the country with the most panic. I'll much prefer to intercept the UFOs over the UK with its short flight distances. Plus, that's where my Firestorms are. ・・・・・・・ End of month️ ・・・・・・・ R=273(–38) M=–73 T=18 SummaryAt the end of this month, Vehicular Plasma Weapons have been researched, Plasma Cannons and the Hyperwave Relay are building. However it wasn't smooth and without hiccups. Hyperwave Relay was started much later that planned, due to insufficient Power and the lack of UFO Power Supplies for the final Elerium Generator. Vehicular Plasma research was delayed by 17(!) days due to insufficient Weapon Fragments. That's in addition to last month's delay of 4d on Advanced Plasma for the same reason. Three weeks of lost time with stopped research. I had to rush-build the final Elerium Generator to bring the timing back in sync, so that Plasma Cannons and Hyperwave Relay reach operational status simultaneously. I don't want any more schedule setbacks, I want to get the Overseer ASAP. 3 more Workshops were built. The 3×3 Workshop block gives a 48% discount, up from 43% of the 3×2 Workshop block. All the facilities that comprise the base's late-game layout have been constructed. On the tactical layer, there were no significant upgrades. I'm finishing the campaign with what I have: Advanced Gauss Weapons, Titan Armor, and MEC-1s. My two Psi Medics have both learned Tier 4 Psi power Psychokinetic Strike. Five more combat missions, and they will be ready to learn Mind Control, the prerequisite for becoming The Volunteer. In the air, the new Firestorm interceptor armed with Phoenix Coilgun shot down an Abductor without much trouble. Now Abductors can get through only if there isn't a Firestorm in that continent. More will be built. The Terror Ship performing Terror Flyover was shot down by a pair of veteran Ravens. The Alien Research mission for the month was a Scout (regular.) The two Harvest missions were a Transport (trapped) and a Transport (regular.) These two Large UFOs alone accounted for about 50% of the Alien Materials income this month. The Council mission was Sgt. Carlock. These don't really matter anymore. 12 UFO assaults in total, 2 Abductions, 2 Exalt missions (1 Data Recovery, 1 Extraction.) StatisticsXCOM interceptors shot down 3 Scouts, 4 Fighters, 1 Terror Ship, 1 Abductor, while 2 Abductors slipped in unopposed, and 1 Raider blew up in midair. The cost was 130d of repair time, and 3 Aim, 1 Dodge, 1 Boost Modules. There are 19 Ravens and 2 Firestorms. All aircraft carry Phoenix Coliguns as their primary weapon. XCOM soldiers killed or captured 43 Sectoids, 8 Mechtoids, 14 Drones, 22 Thin Men, 15 Seekers, 42 Floaters, 26 Heavy Floaters, 42 Mutons, 7 Muton Berserkers, 2 Muton Elites, 4 Cyberdiscs, 34 Outsiders, 8 Sectoid Commanders, 14 Chryssalids, 1 Zombie, and 51 Exalt in 17 combat missions. The top damage dealer was the MEC Gauss Railgun. The most numerous rank on the roster is GSGT (28) and second most numerous rank is TSGT (11). The highest rank is MSGT. Roster size is 54, but only 47 ever go out on missions. Newly available powerful perks are Rapid Fire (Marauder), Packmaster (Engineer.) XCOM field officers are 1 Lieutenant, 2 Captains, 3 Majors, 1 Colonel, 1 Field Commander, all of them Scouts. In Psionic Training there were 2 successful and 1 failed attempts to learn Tier 1 powers; 4 successful and 3 failed attempts to learn Tier 2 powers; 2 successful and 1 failed attempts to learn Tier 4 powers. XCOM salvage teams retrieved 551 Elerium, 614 Alloys, 332 Fragments, 250 Meld, 13 intact and 19 damaged Flight Computers, 10 intact and 12 damaged Power Sources, 18 intact and 12 damaged Alien Stasis Tanks, 5 intact and 4 damaged Alien Surgeries. Capture Engineers brought in 5 Sectoids, 6 Thin Men, 8 Floaters, 7 Heavy Floaters, 10 Mutons, 2 Muton Berserkers, 2 Muton Elites, 2 Sectoid Commanders, and 9 Outsider Shards; with 7 Alien Pistols, 23 Alien Carbines, 16 Alien Rifles, 2 Alien Heavy Weapons, and 18 worthless Alien Grenades. XCOM earned nothing from Grey Market sales. XCOM received $1055, 4 scientists, 4 engineers, and 5 CPLs by fulfilling Council requests. XCOM received $887 and 4 engineers as mission rewards. XCOM received $1992, 9 scientists, and 7 engineers as monthly funding. The science team researched Advanced Plasma Weapons, UFO Analysis Destroyer, Alien Communications, and Vehicular Plasma Weapons. In the foundry, MEC Shaped Armor was developed. The engineering team built 1 Elerium Generator, 3 Workshops, and dismantled 1 Laboratory at the base. They built 2 Firestorms, 1 Phoenix Cannon, 3 Aim Modules, 6 Dodge Modules, 6 Boost Modules, 1 Flamethrower, and 1 Corsair Armor for the troops. |
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Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life | weight |
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MSI GS66 Stealth | Intel Core i9-10980HK | 16 GB RAM | Nvidia GeForce RTX 2080 Max-Q | 1TB NVMe SSD | 15. 6" FHD, Anti-Glare Wide View Angle 300Hz 3ms | - | 7.7 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Looped Video Test) | weight |
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Razer Blade 15 Gaming Laptop 2020 | Intel Core i7-10750H | 16 GB RAM | Nvidia GeForce RTX 2070 Max-Q | 256GB or 512GB M.2 NVMe PCIe SSD | 144Hz FHD Matte or OLED 4K | - | 2.84 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video Rundown Test) | Weight |
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MSI GE75 Raider-283 17.3" Gaming Laptop | Intel Core i7-10750H | 64 GB RAM | NVIDIA GeForce RTX 2070 8GB GDDR6 | 2TB NVMe Solid State Drive + 2TB 5400rpm Hard Disk Drive | 17.3" Thin Bezel Full HD IPS-Level 240Hz 3ms Display (1920 x 1080) | 1:48 hours | 5.75 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Idle/NBC WiFi Websurfing Battery Test 1.3/Loading) | Weight |
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Acer Predator Triton 500 | Intel Core i7-9750H | 32 GB | Nvidia RTX 2080 Max-Q | 1TB PCIe NVMe SSD | 5.6" Full HD 144Hz 3ms G-Sync IPS Display | 5:35/3:10/1:21 hours | 4.41 pounds |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video rundown test | weight |
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Gigabyte aero 17 | Intel Core i7-10750H | 32 GB RAM | NVIDIA GeForce RTX2070 Super Max-Q | M.2 PCIe 512GB SSD | 17. 3" 3mm ultra-thin bezel | NVIDIA GeForce RTX2080 Super Max-Q GDDR6 8GB Supports NVIDIA Optimus technology | - Hours |
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ROG Zephyrus S Ultra Slim Gaming Laptop | Intel Core i7-9750H | 16 GB RAM | Nvidia GeForce RTX 2080 8GB | 1TB PCIe NVMe Hyper drive SSD | 15.6” 240Hz 3ms HDR IPS-Type full HD (1920x1080) Display | - | 4.63 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(idle/NBC WiFi Websurfing Battery Test 1.3/load) | Weight |
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Razer Blade 15 | Intel Core i7-9750H | 16 GB RAM | NVIDIA GeForce RTX 2080 Max-Q | 1TB HDD+128GB SSD | 15.6" FHD 240Hz matte display | 15:53/6:33/1:42 hours(Notebookcheck.com) | 4.74 lbs |
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Razer Blade Pro 17 Gaming Laptop 2019 | Intel Core i7-9750H | 16 GB RAM | NVIDIA GeForce RTX 2080 Max-Q | 512GB SSD | 17.3" FHD 144Hz matte display | 4:44 Hours(techradar) | 2.84 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video Rundown Test) | Weight |
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Asus ROG Zephyrus S GX701 | Intel Core i7-9750H | 32 GB | Nvidia GeForce GTX 2070 | 2TB NVMe SSD | 17.3" FHD 240Hz 3ms G-SYNC Display | 4.5 Hours | 5.95 pounds |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video Rundown Test) | Weight |
---|---|---|---|---|---|---|---|
MSI GS75 Stealth | Intel Core i7-10750H | 32 GB | NVIDIA GeForce RTX2070 Super Max-Q 8G GDDR6 | 512GB NVMe SSD | 17.3" FHD (1920x1080) 300Hz 3ms IPS-Level | - Hours | 8.64 pounds |
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Asus Zephyrus GX502GW | Intel Core i7-9750H | 16 GB | Nvidia GeForce RTX 2070 8GB GDDR6 | 1TB PCIe Hyper Drive SSD | 240Hz 15.6” Full HD (1920x1080) IPS Type Pantone validated Display | 5:53/3:40/1(notebookcheck, 2020) Hours | 4.3 pounds |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video rundown test | weight |
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Gigabyte aero 15 | Intel Core i7-10750H | 16 GB RAM | NVIDIA GeForce RTX2070 Super Max-Q | M.2 PCIe 512GB SSD | 144Hz FHD 1920x1080 IGZO anti-glare Display LCD | 8 Hours | 4.4 lbs |
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---|---|---|---|---|---|---|---|
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ASUS ROG Zephyrus S Ultra Slim Gaming Laptop | Intel Core i7-9750H Hex-Core | 16 GB RAM | NVidia GeForce RTX 2070 8GB max q | 512GB PCIE NVME SSD | 15. 6” 144Hz 3ms IPS-Type full HD (1920x1080) Display | 4 hours | 4 lbs |
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ROG Zephyrus M Thin and Portable Gaming Laptop | Intel Core i7-9750H | 16 GB RAM | NVidia GeForce RTX 2070 Max-q | 1TB PCIe SSD | 240Hz 15.6” 1920x1080 IPS Type Display | 3 hours | 4.39 lbs |
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ASUS TUF 506 Gaming laptop | AMD Ryzen 7 4800H | 16 GB RAM | NVIDIA GeForce RTX 2060 6GB GDDR6 | 1TB NVMe Solid State Drive | 15.6" Full HD IPS-Level 144Hz Anti-Glare Wideview Display (1920 x 1080) | - | 5.07 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video rundown test | weight |
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MSI GP65 | Intel Core i7-10750H | 32 GB RAM | NVIDIA GeForce RTX 2070 | 512GB NVMe SSD | 15.6" Thin Bezel FHD IPS-Level 144Hz 3ms 100%sRGB 72%NTSC | - Hours | 5.14 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video rundown test | weight |
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MSI GP65 | Intel Core i7-10750H | 16 GB RAM | NVIDIA GeForce RTX 2060 | 512GB NVMe SSD | 15.6" Thin Bezel FHD IPS-Level 144Hz 3ms 100%sRGB 72%NTSC | - Hours | 5.14 lbs |
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ROG Zephyrus g14 Gaming Laptop | AMD Ryzen 9 4900HS | 16 GB RAM | NVidia GeForce RTX 2060 | 1TB PCIe NVMe SSD | 14” PANTONE Validated IPS-Type Full HD (1920x1080) display | 11:30 hours | 3.53 lb lbs |
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Acer Helios 300 | Intel Core i7-9750H 6-Core | 16 GB | NVIDIA RTX 1660ti 6 GB | 512GB PCIe NVMe SSD | 15.6" Full HD 144Hz 3ms IPS Display | 5 Hours | 5.07 pounds |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life | weight |
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ASUS Zephyrus G15 Gaming Laptop | AMD Ryzen 7 4800H | 16 GB RAM | NVIDIA GeForce GTX 1660Ti 6GB | 1TB PCIe NVMe M 2 SSD | 15.6" Full HD IPS-Level 144Hz Anti-Glare Wide view Display | - | 4.85 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video Playback) | Weight |
---|---|---|---|---|---|---|---|
Asus TUF GAMING A17 | AMD Ryzen 7 4800H | 16 GB | NVIDIA RTX 1660ti 6 GB | 1 TB PCIe SSD | 17.3" FHD 120Hz IPS-Level | 12 Hours | 5.73 pounds |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video Playback) | Weight |
---|---|---|---|---|---|---|---|
Asus TUF GAMING A15 | AMD Ryzen 7 4800H | 16 GB | NVIDIA RTX 1660ti 6 GB | 512GB PCIe NVMe SSD | 15.6" IPS-Level Full HD (1920x1080) 144Hz Anti-Glare Display | 12 Hours | 5.1 pounds |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Idle (without WLAN, min brightness), NBC WiFi Websurfing Battery Test 1.3,Load (maximum brightness) ) | Weight |
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MSI GF63 | Intel Core i5-9300H | 8 GB RAM | NVIDIA GeForce RTX2060 6G GDDR6 | 512GB NVMe SSD | 15 6" FHD (1920*1080) IPS-Level 120Hz Thin Bezel | 8:27/4:22/1:12 hours | 7.6 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video playback) | Weight |
---|---|---|---|---|---|---|---|
Dell G3 3590 | Intel Core i5-9300H | 8 GB RAM | NVIDIA GeForce GTX 1660 Ti w/ Max-Q Design 6GB | 512GB M.2 PCIe NVMe Solid State Drive | 15.6" 1920x1080 Anti-glare LED Backlit FHD Display | 6 hours | 5.16 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Normal use) | weight |
---|---|---|---|---|---|---|---|
ASUS TUF (2019) Gaming Laptop | AMD Ryzen 7 R7-3750H | 16 GB RAM | Nvidia GeForce GTX 1660 Ti | 256GB PCIe NVMe SSD + 1TB HDD | 15.6” full HD (1920x1080) 120Hz IPS type display | 4 to 5 | 4.85 lbs |
Laptop | Processor | RAM | GPU | Storage | Size & Res | Battery Life(Video Rundown Test) | Weight |
---|---|---|---|---|---|---|---|
Acer Nitro 5 Gaming Laptop | Intel Core i5-9300H | 8 GB RAM | NVIDIA GeForce GTX 1650 with 8 GB of dedicated GDDR5 VRAM | 1TB HDD+128GB SSD | 15.6” Full HD 1920 x 1080 display | 8 hours | 5.51 lbs |
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---|---|---|---|---|---|---|---|
Acer Nitro 7 Gaming Laptop | Intel Core i7-9750H | 8 GB RAM | NVIDIA GeForce GTX 1650 with 4 GB of dedicated GDDR5 VRAM | 256GB PCIe NVMe SSD | 15.6" Full HD (1920 x 1080) Widescreen LED-backlit IPS display | 8 hours | 7.5 lbs |
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---|---|---|---|---|---|---|---|
MSI GF63 | Intel Core i5-9300H | 8 GB RAM | NVIDIA GeForce GTX 1650 [Max-Q] | 256GB NVMe SSD | 15 6" FHD (1920*1080) IPS-Level 60Hz 45%NTSC Thin Bezel | 8:27/4:22/1:12 hours | 7.6 lbs |
submitted by no89key to ethereum [link] [comments] https://preview.redd.it/t8rorcsoxme51.png?width=1348&format=png&auto=webp&s=4cdf1df66e2017a13b8aa5f209d3b90595c33f54 Celer is a layer-2 scaling platform pioneering the technology of state channel network and hybrid roll-up. Ethereum is our home and we have a proven track record to contribute to its scalability. We propose Celer’s State Channel solution as a great fit for Reddit’s Community Points because:
The code used in the benchmark is here https://github.com/celer-network/goCeler-oss and benchmark video can be accessed here https://www.youtube.com/watch?v=IpFNQ3HpZKg For questions and discussions, we have set up a dedicated email address to receive questions related to the challenge: [[email protected]](mailto:[email protected]) We also invite the community to ask questions in the following channels to get the fastest technical responses:
Use Cases WalkthroughIn this section, we walk through four use cases specified in the challenge: mint & distribute Community Points (CP), CP transfer, auto subscription and CP burn. For each, we discuss the user flow of how apps are doing it today and underlying technical solutions when using state channels. For more general explanations of how state channels work, check out generalized state channel walkthrough article, and more technically, the specification, detailed walkthrough and our Devcon V talk .💰Mint and Distribute Community PointsCeler supports this exact use case in CelerX gaming platform today. CelerX is a moible eSport platform where users can pay ETH or supported ERC-20s to enter skill-based real money game tournaments and win prizes.The onboarding process and token claim process are recorded in real-time When a user onboards a game, he will be automatically created an Ethereum wallet. At the same time, 100 Game Token (ERC-20 used for free practice tournaments) will be minted and distributed to this user through Celer’s State Channel Network. When users use up all Game Tokens, new Game Tokens can be redeemed. Different game developers can use CelerX SDK to have different GT in their ecosystems. How much is it actually used today in production? Our active users perform about 30K Game Token mint&distribute per day and we are comfortably handling 150K such operations in the 5 day period mentioned by Reddit team. However, this is far from the actual limit of the software. Performance benchmarks are in the next section. It is straightforward to swap the “Game Token” to “Community Point” and different “game developers” to “subreddits” in the above description. It’s frictionless for users and indeed, 90% of our users do not even realize that they are using blockchain and only think we use an interesting way to back up their accounts (use iCloud or write down 12 words somewhere). Next, we dig deeper into some specific aspects of the solution in an FAQ style. Isn’t the case that a user has to have on-chain ETH to open a channel for Community Points? Not really. Celer’s state channel network has a built-in functionality called promised channel open. This gives the possibility to have a mutually signed commitment between Off-chain Service Providers and users (Reddit or subreddit owners) to act as a promise to mint and distribute a certain amount of tokens to a user’s channel on layer-1. Therefore, it acts as a token mint in layer-2. Does this mean that users have to store additional states or may lose their Community Points? Luckily no. Users and service providers (e.g. Reddit or subreddit owners) can store their states in State Guardian Network (SGN) by paying a fee. State Guardian Network is a decentralized watchtower solution that solves many of the state availability issues in traditional simple payment networks such as Lightning and Raiden. If a user is offline, will his CPs be exposed to attacks? Nope again. This is what SGN is built for so that even when the user is offline, a decentralized SGN looks out for the user’s state. Other layer-2 solutions like Plasma or Rollups also have to have similar “watchtower” to monitor layer-2 state commits and transactions on users’ behalf and the involved cost in the worst-case malicious scenario is very similar. In the state channel networks, users need to connect to some channel nodes in the network. So who acts as a user’s counterparty node? This will be the subreddit owner or Reddit itself in the beginning. This offers great horizontal scalability: each subreddit can host a cluster of state channel nodes in an independently scalable fashion with strong user proximity and connect to other subreddits in the channel network if common community points can be used cross certain subreddits. 💸Community Points TransferGame Token transfer experienceP2P token transfer is really the bread and butter of the state channel network. To show a use case that is in production: when two users in CelerX platform enter a 1v1 match between each other, what happens underlying is that they send a layer-2 boolean conditional payment to each other conditionally depending on the result of the game. This condition will resolve to true or false and the corresponding layer-2 payment will be established or canceled automatically off-chain after the result of the game is determined off-chain. The conditional payment is a particularly powerful construct of generalized state channel network and we will discuss more in the subscription use case. Simple CP transfer completes across the network with 1.5 Round Trip Time (RTT) end-to-end network latency in the order of milliseconds. Envisioned State Channel Network for Reddit Community Points Does the recipient need to be online to receive the payment? Not necessary. Celer’s state channel network has the unique capability to set Delegated Recipients to receive payment when a user is offline. The delegated recipients, in this case, can trivially be the subreddit hosts or Reddit itself in the very beginning. It is also important to note that Delegated Recipients can only sign state proof on users’ behalf and cannot actually withdraw the fund from the channel on-chain. In addition, to ensure that there is no possibility to have any state availability attack, the sender’s protocol ensures that the delegate put these mutually signed states to SGN so that when a user comes back online, he can retrieve the most recent state. How much is it used today in production? We are processing about 80K game payments in Game Token per day. Same as before, this is far from the system limit. Benchmarks will be discussed later. 🔥Community Points BurnRecording of Loyalty Point burn in CelerX platformCommunity Points Burn is also a use case that we already implemented in production. In games built using Celer, there is a concept of Loyalty Point (ERC-20, like Game Token). Users receive Loyalty Points by competing in tournaments. Users can also use loyalty points to redeem items of real value (like Celer T-shirt). This redeeming process is precisely the token burn use case required by Reddit. This is implemented by simply sending the token back to the layer-2 minter. In our case, it is sent back to the game developers’ Celer nodes and in the case of Reddit, it will be sent back to the subreddit owners’ nodes. But wait, how is the token burnt if it is sent back to the minter on layer-2? In other words, would it be possible for a minter to just withdraw these tokens on-chain and send it to whoever he likes? Rest Assured. For the case of minted Community Points, the minter can act as counterparty to send out and relay points transfers, however, he is just a delegate recipient (see above discussion) of a token minting pool address. The best he can try on-chain is to withdraw the token back to the pool but cannot actually get a hold of token on-chain. 📅 Subscription Auto PaymentThis is not yet live in production, but we actually have a feature coming up that uses the exact same usage pattern. To implement this use case, we use a powerful primitive of generalized state channel called Conditional Payment. To explain what a conditional payment is, let’s look at an example. When Alice sends a conditional payment with X CP to a subreddit CP minter the X CP won’t be immediately burnt but is in a “committed” state with a conditional dependency that will be resolved later. The condition can be literally anything that you can verify and get result on-chain, for example, subscription states of this subreddit and the timestamp. The final amount that Alice burnt can fall in the range between 0 to X and is determined by evaluating the outcome of the conditional dependency using any arbitrary function. In this very concrete use case, Alice can send a relatively large amount of CP as conditional payment and the resolution of the conditional payment will automatically update as the time passes by. Note that this process does not need to have any other layer-1 or layer-2 interaction so that is purely automatic.Sending a payment that conditionally depends on the outcome of an on-chain verifiable state (off-chain or on-chain) is equivalent to sending funds to a smart contract application in layer-1 and this is one of the key differences between Celer generalized state channel solution and other simple payment channel network solutions. Why State Channel Network Provides the Right Tradeoffs for Reddit’s Use Cases?With so many different great layer-2 solutions, identifying a fitting solution is about identifying the right tradeoff for the specific use cases. Celer as a platform contains different techniques like State Channel Network and Hybrid Rollup to cover the entire layer-2 tradeoff space. We previously discussed different solutions’ tradeoffs. After applying these general principles to this specific case, we choose to not go to the Celer rollup solution and believe that Celer’s State Channel offer is the best fit.Reddit’s use cases primarily concern token movement-related operations with certain flexibility requirements and it seems from the current requirements, things like “Defi + complicated yield mining based on Community Token” are not in the scope yet. Even when more complex use cases do come into the picture, it is still helpful to have a highly performant, low-cost, and flexible enough token operation core. In this section, we take a first-principle approach to analyze the asymptotic fundamentals instead of fixated on a galaxy of possible system-level optimizations. We believe State Channel Network offers the following fundamental advantages comparing to other layer-2 scaling techniques for Reddit’s specific use cases. ⚡️Web 2.0-like interactiveness via 100X lower latencyGeneralized Conditional Payment protocol sequence with 2RTT latencyReal-time and interactive UX is not optional in today’s consumer application world. Today’s Internet applications optimize latency to the level of milliseconds with well-studied results such as every additional 100ms latency on page load can drop Amazon sales by 1%. When Community Token is widely used, we would imagine it is on a lot of users’ critical interaction paths. However, layer-2 techniques such as Plasma, zk Rollup, and Optimistic Rollup (collectively commit chains), though good for throughput (high TPS), fail when tested against this latency requirement. Let’s have a break down for commit chains’ thick latency profile:
State Channel Network, however, offers two orders of magnitudes lower latency and gives users smoothest experience. The underlying reason for that is the so-called “instant finality”. When a user sends out a transaction in State Channel Network, all latency involved is a 1.5–3 Round Trip Time (worst-case in hundreds of milliseconds) to the counterparty to receive the mutually signed and updated state proof. Once this proof is obtained, this transaction is “final” as in there is no possibility to revert or reorg this transaction. We want to highlight that this is not a system engineering difference, but an asymptotic advantage for State Channel solutions. 💪Simple horizontal throughput scalability with maximal decentralizationHorizontal scaling by simply adding more subreddit nodesIn terms of throughput requirements, Celer’s State Channel also offers fundamental advantages. The key difference here is that State Channel Network offers a simple scale-out solution for the Reddit Community Point use cases. To add more subreddits supporting community tokens and therefore more users, it is as simple as spinning-up new Celer State Channel nodes. Each node will serve users in the “proximity” and cross different subreddits if tokens can be shared, they can be connected simply via some “backbone” links as a single and interoperable network. This offers close to linear scaling-out capacity as the number of users grows. There will be no layer-2 or layer-1 congestion. On the contrary, all layer-2 commit chain approaches (e.g. Plasma, zk Rollup, and Optimistic Rollup) rely on a logical singleton to order transaction, compute state transition and finally batch succinct transaction summaries (proof or state root+calldata) to the layer-1 blockchain. This means that as more and more users onboard the logical singleton, there will be even congestion on layer-2 let alone the inherent congestion on layer-1. To alleviate such congestion, a simple approach is to split one commit chain into multiple commit chains in the fashion similar to layer-1 sharding. However, cross-chain communication will then pose a significant challenge with much more complicated interaction beyond the acceptable requirement of the use case. 💵 Lower transaction costState Channel also offers fundamentally lower transaction cost comparing to other layer-2 scaling solutions.First, on the storage side, the amount of storage required in State Channel system is linear to the number of users in the system and has nothing to do with the number of transactions or interactions. In addition, there is no layer-1 storage required during the transaction process (send CP and burn CP). This is because state channel nodes and SGN only need to store the latest state for each node instead of the full transaction history. On the contrary, the commit-chain approaches require storage capacity to scale up with the number of transactions. What’s worse, even when transactions are happening purely in layer-2, layer-1 storage resources are also consumed to store the validity proof or state root. Second, on the compute side, state channel requires less compute resources for off-chain transactions due to the fact that no state update needs to be computed or checked by a duplicated set of parties or waiting for any blocks. State updates are only computed and agreed upon between counterparties. 📝Flexible conditional payment primitiveState Channel like any other layer-2 technique, does not cover the full spectrum of tradeoff plane. The biggest tradeoff is that it is trading off performance and cost with the supported application patterns. If it is a use case such as minting and transferring NFT tokens (e.g. CryptoKitty)where the involved users concurrently interacting in a session is arbitrary and changing at any given time with arbitrarily unique assets, State Channel is not the best solution.However, we do believe with Reddit’s specific use cases concentrating on token management and transfer, State Channel Network is a great fit with enough flexibility to go beyond just simple token transfers. Celer’s generalized state channel differs from simple payment channel networks (such as Raiden and Lightning) in the sense that it supports conditional payment to implement much more flexible functionalities and logics such as auto subscription with an underlying generalized payment network. Performance BenchmarksCeler Network’s node software is highly optimized and production-grade: it requires less than 10MB minimal memory and can support 1,000 clients on one t2.micro instance with 1CPU, 1G memory**.** The node software is also hyper scalable with support of multi-node clustering via solutions like k8s and parallel database backend via solutions like Cockroach DB.All of the use cases mentioned in Reddit Bakeoff essentially can reduce to token transfer operations. So we focus our test on this specific benchmark. As we discussed previously Celer’s state channel can scale horizontally, we use a single-node setup with a single database backend instance for the ease of reproducing the benchmarking results through our end-to-end test. The video of the benchmark demo can be found here. As shown in the performance benchmark demo, with this setup, Celer Node can achieve 4177 transactions per second and an average transaction latency of 9ms with a peak memory usage of less than 200MB. We want to note that our node software has the capability to extend a single node to a decentralized cluster of nodes plus a parallel database access backend. Celer Node software can achieve more than 30,000 transactions per second with 11ms latency per transaction on a single logical node built by a 9-server cluster. In terms of transaction cost, the only protocol cost is on storing user’s state to State Guardian Network. Each user’s state proof is around 200Bytes no matter how many transactions a user sends as the state constantly gets updated to the newest state instead of appending new states. Therefore, it is just a subscription model for a storage slot on the State Guardian Network. The pricing of state storage is dynamic and as of the initial launch of the SGN, the cost for processing the entire batch of challenge transactions and storing states during these time would be around $1.9. Notes on the “Layer-2 LEGO”Layer-2 tradeoffsLayer-2 is a complex space but it is also a composable one. We believe the best solution is not to choose any single layer-2 scaling technique but compose multiple techniques together as a wholistic solution. Analyzing the Reddit team’s requirements, we believe a combination of solutions working together might offer the best tradeoff for all current and future envisioned use cases. We provide an interesting thought experiment on how to compose different techniques together. State Channel has the capability to not only run on layer-1 blockchains but also run on layer-2 commit chains like optimistic rollups. Therefore, we can imagine a system where the entire “on-chain” operations (e.g. exit of state channel and actual instantiation of channels) are all based on layer-2 smart contracts on optimistic rollup chains. This gives the flexibility to build very complex use cases like Community Token liquidity pool on rollups. At the same time, when it comes to real-time interaction, token distribution and token transfer, state channel network operating on top of a layer-2 rollup chain will take the load and give end-users the smoothest user experience possible. We believe this should be an exciting future for Layer-2 scaling on Ethereum. |
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