People invest their time, money, and effort into a game only to get their experience ruined by hackers and cheaters. Its no different from those who ruin a movie at the cinema or those who cheat playing casino games. Hackers in video games should be either arrested or fined.
submitted by The promise of Grand Theft Auto: Online is an intoxicating one. GTAV’s world remains one of, if not the most remarkable in gaming history, and the idea that you and a group of friends can team up and wreak havoc upon that world seems too good to be true.
To some extent, it is too good to be true. GTAO suffers from a myriad of technical issues and limitations, including ridiculous loading times, crashes, game-breaking glitches, and terrible anti-cheat. It’s like a complicated, unwieldy machine with hundreds of unseen components. If it fails, your only two options are to start from scratch, or give up.
But when it all comes together, when you finally find your friends after five minutes of loading screens and ten minutes of yelling at each other on Discord to “go here”, the experience is unparalleled. The first few hours we spent roaming the world were violent co-op magic, like a depraved, extravagant Scorcese montage with a body count that would turn eyes at the ICJ. We did missions, did drugs, blew things up, got haircuts, bought clothes, bought cars, stole cars, shot police, shot pedestrians, and of course, shot each other. Being homebound due to Covid, our at-first daily, then weekly GTA sessions kept us connected, the first time a game had done so since our short-lived Minecraft phase in March of last year.
But yesterday, as we failed the same section of the Diamond Casino Heist for about the twentieth time, one of my friends broke the silence. “Is anyone having fun?”
Several months ago, I posted a rant on this subreddit about the singleplayer, bemoaning its weak story, poor gunplay, unnoticeable progression, and surprisingly empty open-world. I stand by what I wrote, perhaps even more so now that I see how much more compelling GTAV could have been if it had included online’s heists, vehicles, and properties as DLC.
That said, online is not without fault. While there’s a massive catalogue of things to buy, the grinding necessary to purchase these things is awful, making even Cookie Clicker feel productive. GamesRadar says the Heists, which themselves require expensive properties and a substantial initial investment to initiate, net you about 400k an hour, which isn’t all that much considering how much vehicles and properties cost.
We realized early on that the disparity between GTAO’s prices and its payouts was a manufactured pain point, the remedy being the game’s overpriced Shark Cards. Rather than dig out our wallets, we abided by GTA’s longstanding moral tradition and hacked ourselves enough money to buy every car, every property, and every weapon in the game. But even without the grind to worry about, GTAO had no qualms with wasting our time. The loading screens are the most obvious example of this, but these are, I believe, unavoidable given the scope of what you’re loading into. Where it’s less forgivable is in the tedious minutiae and the absence of systems that should be present.
The more we played, the more frustrated I became. Why can I only fast travel to my properties as a CEO? Why can’t I claim all destroyed vehicles at once? Why can’t I skip these stupidly long cutscenes? Why do I have to wait to spawn in a vehicle? In a way, it makes the same mistake as its singleplayer counterpart. Though it has incredible setpieces that you won’t find in any other game, the vast majority of your time is spent preparing for them.
I don’t believe games should have infinite longevity, so I don’t fault GTAO for losing its sheen after eighty-some hours. Overall, I had a good time. Tearing through hordes of cops in a pink Insurgent. The terrific Pacific Standard Heist. Getting picked up by my friend in a disgusting anime car that he claimed wasn’t his. Being repeatedly stalked and kidnapped over the course of several weeks by a hacker named “JOE BIDEN” who’d drive me around the map at light speed and drop boats on my head as I’d try to flee. And above all, having the opportunity to hang out with my friends during a pandemic. These are all experiences I’ll remember.
The hours I spent in loading screens, driving from one side of the map to the other for the hundredth time, and listening to Lester talk about skinny dipping? I’ll remember those too, though nowhere near as fondly.
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truck,shallow,vlogger,veterinarian,furniture,commercial,cyborg,scent,defense,accident,marathon,demonstration,NASCAR,Velociraptor,pharmacist,Xerox,gentleman,dough,rhinoceros,air conditioner,poop,clock,carrot,cherry,candle,boots,target,wine,die,moon,airplane,think,pause,pill,pocket,Easter,horse,child,lamp,pillow,yolk,potato,pickle,nurse,ham,ninja,screw,board,pin,lettuce,console,climb,goose,bill,tortoise,sink,ski,glitter,miner,parrot,clap,spit,wiggle,peacock,roll,ballet,ceiling,celebrate,blind,yacht,addition,flock,powder,paddle,harpoon,kraken,baboon,antenna,classroom,bronze,writer,Obelix,touch,sensei,rest,puma,dent,shake,goblin,laundry,cloak,detonate,Neptune,cotton,generator,canary,horsewhip,racecar,Croatia,tip,cardboard,commander,seasick,anthill,vinegar,hippie,dentist,animation,Slinky,wallpaper,pendulum,vertical,chestplate,anime,beanstalk,survivor,florist,faucet,spore,risk,wonderland,wrestling,hazelnut,cushion,W-LAN,mayor,community,raisin,udder,oyster,sew,hazard,curry,pastry,mime,victim,mechanic,hibernate,bouncer,Iron Giant,floodlight,pear,sad,paw,space,bullet,
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submitted by I've returned to GTA online PS4 after a break. Played two sessions so far, both of which had unkillable griefers. In the first session the hacker was invisible as well as invincible, but strangely could be seen in the post death cooldown. In the second session the hacker was hanging around the casino killing anyone who came near. I unloaded everything I had at them, but they didn't drop a bit of health.
Wtf is going on? Are R* actually doing anything about it? First time I've seen this on console since playing it on its release day on the 360.
Edit: it seem some people have taken issue with my reference to 'hackers'. I believe in its most simple definition a hacker is just someone who exploits a system in a way the system or game was not designed to be used, and for their own benefit. Call them what you will. I don't think it really matters. It's also clear that this exploitation is more common than I realised. I love this game, so that's sad. That is all.
submitted by Cait. Sith. Is. Valid. Also, buckle up, this is a long one.
For those who dont remember, Cait Sith is a playable character in FFVII who appears as an anthropomorphic black and white cat wearing a small red cape and a gold crown. In later installments, he has a Scottish accent and no longer rides on that huge moogle robot thing. Cait Sith is a character that is tied directly to Reeve Tuesti, his creator and the man who is able to assume control over him from time to time. In so many videos and articles and such, Cait is often pinned as the "worst thing about FFVII" or "the most useless Final Fantasy character". As for me, personally, I actually like Cait, but I have come up with a few ways to get more on the fence people to warm up to him. Behold, my FFVII Remake Cait Sith Theory/Speculation.
First things first, all of those people who think Square will entirely cut Cait out of the game are wrong. No, seriously, he's already in the Remake. He made a short cameo when the Sector 7 Plate fell. So many people were confused as to why he seemed so upset. One person, I don't remember who, wondered "Why would Reeve make Cait be all dramatic like that???" So, firstly, I thought it was common knowledge that Cait wasn't entirely remote-controlled, but oh well for the sake of this theory I'll have you know that I'm looking at it as though Reeve is not puppeteering Cait 100% of the time. He has an AI, at the very least, but for now, AI does not mean sentience, by the way. But Cait has a programmed personality, voice (the reason that Cait has a Scottish accent and Reeve doesn't), and movements. He may or may not become sentient but that's a story for another time.
Also the reason Cait would have a personality and programmed "emotions" is so 1, he can calm people who are distressed during a crisis so they can get to safety, 2, he can further convince people of things using emotion in his voice to appeal to their sympathy, and 3, I dunno Reeve wants him to be more than just a robot.
Now, this programming is the reason he spies on the group. I doubt Reeve has the time to sit and watch everything that happens, so maybe Cait sends a sort of report to him about any important info he gets in the day, if any. The thing is, maybe you can have a few scenes where Cait is showing uncharacteristic reluctance or regret over being a spy. Making him more sympathetic. The reason Reeve would even use Cait as a spy? Well, Avalanche is still the cause for the plate falling. If Avalanche hadn't bombed the reactor, Shinra wouldn't have viewed them as a threat, the plate wouldn't have been dropped. Reeve most likely doesn't know about the reactor being Shinra's fault moreso than Avalanche. You can see that Heidegger and President Shinra are the only ones in the room during that scene. Now, Reeve was in the room for the plate falling, he knows Shinra caused that, and he attempted to stop the President (to no avail).
By the way, it is my theory that during that conversation or immediately following it, Reeve dispatched Cait to go to the pillar to stop the Turks, or maybe to issue an evacuation. Reeve was not controlling Cait at this time, so Cait's despair was his own, he was upset that he failed his mission and failed to save Sector 7. Another reason why he has programmed emotions, so he can have determination and investment in his mission, and the regret experienced when failing will make him figure out a different way to solve similar problems.
So, while Reeve knows Shinra caused the plate falling, he probably does not know that Shinra caused the reactor 1 bombing to be much more deadly that it would have been. So, in Reeve's and subsequently in Cait's eyes, Avalanche is a threat just as much as Shinra is (and you could say that's kinda true, looking at being a threat to people, not the planet btw). Both hurt innocents. So Reeve could be trying to help the Turks get Avalanche out of the way so he could focus again on trying to mitigate the damage Shinra causes on it's own. Also, maybe it just isn't up to Reeve. If he refuses to do what Shinra wants him to, he will lose his job. You would think that losing your job could be survivable, but with Shinra and Reeve's position in the company, actually it isn't. Reeve knows company secrets, so he would be a very major threat. The Turks would probably have to either assassinate him or imprison him somewhere where he can't spread the truth.
So, with that being said, there's your motives for Cait being a spy. Now, onto making Cait himself more likable and more useful. Firstly he can have a manipulate ability. In OG, he joins the party with a manipulate materia, though that materia never really became useful. I think, in Remake, manipulation can be simular to that thing Aloy can do in Horizon Zero Dawn. Basically, Cait can make monsters fight for us for a period of time. So using one monster to kill the others for you or distract them while you are healing or running away. That could have some use, especially in the Remake.
Now, Cait fights by using a giant moogle as a sort of... mech. He rides on top of it and shouts commands... using a megaphone... This concept is pretty goofy and kinda cute, but I don't really think they should keep it in the Remake. So, remove the moogle mount. Now, what to do with his weapon? Sure, you can still kinda make him fight with a megaphone but why would you do that? So, inspired by an original concept (so it's not that far fetched), Cait can fight using whips and/or cards. The way this can work is when you purchase weapons for him, the name will be something like "Iron Whip" and the card deck that comes with it will be grey cards. Basically, the cards will be a color, the whips will be of different materials. But when purchasing, it'll just name the whip, the cards aren't named. That is thinking that the cards will even change. Maybe Cait can equip different whips. And the cards part of it will be abilities/movesets. Like, an ability can be named after a card game and he can fling a bunch of cards at the enemies simular in style to 1,000 needles.
His abilities can be themed after casino based things and slot machines and all that, but they aren't actually slot machines. Example, his limit break, Slots, isn't randomized. It does the same attack every time, like Cloud's Cross-Slash. But the animation involves a slot machine. A slot machine appears with a bunch of fancy lights and Cait hops onto the switch, the slots roll, all three land on Cait's face, then I dunno, it explodes onto the enemies or sends projectiles at them or something. Another idea I had for his "Dice" attack could be him rolling a bunch of dice, and flinging them at the enemies, the dice exploding on impact kinda like grenades or something.
Another thing to make him better in the eyes of those who dislike him, he can have some minigame uses. When at an inn or resting place, and all of the characters are just chillin, doin their own thing, you can walk up to Cait, and when you talk to him, after his dialog, there's an option to play a game. When you click it, Cait hops up all happy and more options pop up. You can unlock mini games as you progress, so there can be things like darts. They can do a card game as a reference to Tetra Master and Triple Triad (from FFIX and FFXIII, respectively), a memory game, anything really. So, there you go, another use for Cait Sith.
In regards to level design, Cait can actually come in really handy. He is a robot created by someone in Shinra, so he would be able to hack into some Shinra tech to open doors and proceed through dungeons. This could come into play in part 3, or whenever the party gets arrested by Shinra and are brought to Junon. So, he's a hacker. Nice. Aslo, Cait is a lot smaller than the rest of the party, so he could squeeze into spaces that the others couldn't. Just a thought, and also another reason why he shouldn't have the giant moogle.
Okay, now, this is a lot, but I have one last thing to talk about. His intro. So many people don't like Cait that I really don't think anyone would mind if his intro would change. Unlike the points people made in my post about Vincent, where some people pointed out that a lot of fans feel an attachment to his OG introduction, there's not much thats really... iconic about Cait's. Yes, I know, the way he joins the party is supposed to be sudden and weird because he's a spy and your supposed to be all like "oh that is... that's suspicious". But hey, I just wanna see who else thinks a new intro could be nice. This is purely for funzies and I don't actually think they're gonna introduce him like this. It's too specific for a theory so this is more of a "hey wouldn't it be cool if" kinda thing.
Alright, for the sake of this, I'm assuming Remake part 2 goes up to at least Gold Saucer. Long story short(er), we find Cait in a casino. Maybe he runs the casino, maybe he's a prominent member. Anyway, he claims that you can win a better amount of GP (special points that work as currency in Gold Saucer) by playing his card game then with any other game. So, Cloud sits down to play. After you play the game, or maybe it's interrupted, there's some commotion at the entrance of the casino. Cloud looks over and almost everyone has stopped playing to look as well. None other than Elena of the Turks walks in, spotting Cloud. She is obviously looking for Avalanche, and has found them. (Also you can assume that Cait pretty much set up this whole thing.) They get ready to fight, when Cait springs up and says "Wait, you can't fight here, there's not enough room! You'll break things or hurt people! If you have to fight, do it in the Battle Square!"
So, you go to the battle square and beat up Elena (also yay! She gets a solo boss fight! Next is Tseng getting a boss encounter and we'll be able to fight all of the Turks solo). When your about to defeat her, reinforcements arrive and... yeah, there is just way too many of them. Then suddenly, a smoke bomb goes off, and Cait rescues Cloud. They regroup at that Haunted Hotel, and Cloud explains everything. Everyone decides that it would be a good idea to leave, but then they hesitate. Where's Barret? Tifa says that he could be at the battle square, where else would he go? So, reluctantly, the group moves back to the battle square, avoiding the Shinra troops that are now crawling everywhere. The park has a completely different vibe to it, the music is no longer blaring, and instead someone from Shinra is on the speakers telling everyone to keep a lookout and report any strange individuals.
Once we get into the Battle Square, we see that all of the Shinra infantrymen that were in there are all dead. Shot to death, each one. Then Barret runs in. So it wasn't Barret? Anyway, Dio, the owner of Gold Saucer, emerges, blames you for the deaths of not only the soldiers but a few staff members as well, and throws you into the desert prison, also notifying Shinra of your presence. This leads into Dyne's story and eventually Cait will convince Dio to let us go, or maybe we highjack a Shinra vehicle and escape the prison that way.
*long exhale
So, to wrap this all up, Cait has a good reason to be a spy, he can make enemies fight for him, he fights with whips and cards, when talking to him at an Inn or resting place you can play minigames like a card game similar to Tetra Master from FFIX or darts or maybe a memory game, and lastly he has a more interesting and memorable intro at Gold Saucer.
ALL RIGHT! I'M DONE WOOOO I'M TAKING A BREAK!
submitted by Remasters in 2020 continue to be a popular theme, as newer IPs have been baking in the oven waiting for the right moment to be served on the next-generation of gaming platforms, it’s never a bad time to revisit some of gaming's biggest hitters.
The Saints Row franchise has experienced an interesting journey, what started out or was seen as a bastardized GTA clone back in 2006 has survived the scrutiny thanks to its bona fide atmosphere that combined exaggerated gangster tropes with true crime motifs that resonated surprisingly well with fans of the genre. Volition embraced feedback from its community to develop on the wackier aspects of the first game to implement through its game-mechanics in its second release just 2 years later.
What happened with Saints Row that other GTA clones failed to do was that it became self-aware of its over the top nature and capitalized on it. Seeing as most action-adventure games that fall in the spectrum of crime often tend to fall in the same grim and dreary undertones to the point where the storytelling and characters become comically predictable or the mechanics feel lacklustre. These pitfalls are masterfully avoided, if not, taken to zany creative heights in the worlds of Stilwater and Steelport. I could go on about Volition’s previous installments but it would detract from Saints Row: The Third, Remastered.
Right off the (dildo) bat, graphics have rejuvenated this game to a whole new level; breathing new life into its characters, cut-scenes and decadent world. It’s clear that with the remaster, Volition/Sperasoft have proven they are up to date with modern standards of visual fidelity. If you own a high-end console or a PC, 4K and HDR support for this game are available.
Regardless, the textures are sharp, detail oozes right down to the very skin pores, the overhauled game engine sells itself beautifully and does a great job at making the world of Saints Row even more believable as crazy as it sounds. Just watching a before vs now video says it all really. Of course it's still far from Rockstar Advanced Game Engine levels of immersion, it’s still a step up in its own right.
The new lighting model is excellent, although RTX is not yet available, it still renders its environments to a level of stunning and detail that brings out every world element in true 4k fashion. Even though it's a remaster and not a remake, I can’t help but feel a little ticked off that Sperasoft haven’t found a way to fix the day/night cycle that the game clearly needs and not the random preloaded time of day antics. Come on, it’s 2020 and you still haven’t figured it out?
Every character gets a very well done remodeling that borders on uncanny valley in spite of its more cartoonish origins. My only gripes with the character models are the lack of effort that went into the lip-syncing, this undermines the realistic approach it’s trying to sell; in certain cut-scenes it felt like I was staring at high-tech androids with the oral articulation of an animatronic mouth servo. It doesn’t ruin the experience but again, if you’re going for that uncanny valley feel, investing in better animations can go a long way.
Steelport, even it being a fictional world, feels very believable. Each “district” of the island city has a distinguishable urban mood. Carver island in the southwest feels oppressively industrial with its smoking chimneys. The postmodern architecture of downtown Steelport and its towering Skyscrapers of steel and glass make for pleasurable obstacles to perform feats of aeronautic exploits on. The suburban neighborhoods of Stanfield in the northwest and New Colvin in the east are reminiscent of Manhattan’s Chelsea borough district style of public housing and Detroit's urban decay. This brings me to my next point; I couldn’t help but wonder if Steelport was on the verge of bankruptcy or if its mayor just hates public transport? Seriously it has an airport and metro system but they are both defunct, not a sign of life. I understand this comes down to Volition being a MUCH smaller company than Rockstar so resources were a lot limited and crime being so overtly rampant, perhaps could be written off as Steelport being a discouraged tourist location?
I digress but the world feels more dystopic and is reinforced by that with its updated visuals that really liven up its decade old environments. The “cribs” give a lot for the eye to look at, it's packed with props that give credibility to the world and really convey the lived-in vibes of a world famous but dysfunctional criminal organization. The rifles and rocket launchers casually lying around Shaundi's Ex’s apartment feel more plentiful, the eccentric art deco of Zimos’ pad, the shiny floors and gaudy fixtures of the Saints HQ, the decrepit surroundings of a once booming casino at Angels Gym, Kinzie's secret hacker warehouse are all given the special remastered treatment and feel very distinct from on another and make them worth dropping by in every now and then if you’re in their respective neighborhoods.
The audio and music are cleaned up but still use the old sound files. Still though, it felt good driving over to Planet Saints singing along to Sublimes “What I got” with Pierce, the nostalgia my inner child was feeling certainly didn’t die off. The “Party Time” mission when you jump out of a helicopter to Kanye’s “Power” to crash a rooftop pool party somehow feels more electric. Flying a STAG VTOL on your way to wreak havoc across the city felt even more epic than the first time I played it, and I must have finished SR3 like well over 6 times at this point. Nevertheless, the entire narrative story is blockbuster material that only occasionally takes itself seriously, the main characters are well written and expertly voiced by a robust cast (Troy Baker, Laura Bailey, Daniel Dae Kim, Hulk Hogan, Sasha Grey, Burt Reynolds, Danielle Nicolet, Arif S Kinchen to name a few).
If you’ve never played a Saints Row game, Saints Row 3 is a great way to get acquainted as it is perhaps the latest of the series to have kept its head on its shoulders as far as the meta goes. What happens after the third game is hit-or-miss. Do not go into this game expecting a GTA immersive sim experience or you will be disappointed. SR’s core strengths lie within its addictive, offbeat gameplay loop and insanely rigorous customization schemes. All this is now amplified with its updated visuals and DLC that come included in the remastered version.
EDIT: Good to read up on other Saints fans opinions out there! It's nice to know that this game still has a loyal base despite R*'s big shadow.
submitted by UPDATE: because of demands, I also added Jimmy as I have completely forgotten to mention him
Here are my stereotypes for each heister player you can meet
Dallas: Usually he is a newbie who just got into this game if he is without infamy, he is at 80% new player but if he has infamy, then he is a veteran player or hacker.
Chains, Houston and Wolf = Super rare picks even more than Dallas if you see one of these guys he is a god player or newbie.
Bodhi: on 90% it's a newbie and probably noob + he is 14-16 yrs old because these people pick bodhi how cool looking he is and other crap its underaged kids pick they are often bad and they are rude usually bodhi players screw up heists or they rage quit super rarely you will encounter a good bodhi player
Sydney: the female version of Bodhi mostly casual players often girls these people are crazy as she is in stealth they massacre civilians for no reason and often they fuck up by doing crazy shit like throwing Molotov to down themselves or setting their health at 10 they are fun but don't expect them to get their shit done.
Rust: Rare pick honestly most rust players are often quiet they say little he is often picked by Russians or people who like cool quiet-looking dude stereotype they are decent they can fuck up but their screw-ups are them being reckless as rust players are often solo wolves
Scarface: People who like scarface are like him furious ruthless badass who swears fuck a lot but with a good heart and loyalty to his friends they are often leading heists and prefer doing everything I loud yet they don't mind the stealth competence of these people is good they are fine to talk with and you can rely on them
Jiro: used to be weebs favourite pick back before joy was added Jiro players were at 90% weebs 9% Asians and 1% people who like Japanese culture after Joy being added this character is now picked by people who love asians culture and actual asians as weebs character is now Joy they are competent however their patience is limited and they leave heists if you keep restarting them.
Hoxton: somehow a popular pick he is mostly picked by people who played the first payday game has cool voice lines and after he got added into payday 2, he buried Houston completely into his shadow Hoxton players are long time veterans they know how to get their shit done and they are cool to talk with and can even give good advice or lead heists.
John Wick: Same as bodhi however these people's competence is mediocre they can pull off easy heists but once you hit complex heists like the diamond or golden casino, they are becoming a burden for the rest of the team I haven't so far met a good John Wick player.
Clover: at 90% it's a girl or 10% it's someone with a mega clover mask who attended paydaycon back in 2016 Clover players are wholesome to talk with their skills aren't great like Hoxton players but they can make their shit done if someone tells them what to do.
Bonnie: Rare pick Bonnie players show up help you with the heist and then they vanish I can't tell much about these players I have barely encountered them they don't seem to talk but they have exceptional skills from what I have seen.
Joy: weebs waifu character I mean she is a Japanese gamer girl that's something that turns them on unfortunately these people are filthy casuals and you will only encounter them in normal to Overkill heists very very rarely on mayhem they dislike DW and DS for it being too hard (even DW is still easy compared to DS)
Jacket: Same like John wick and Bodhi often it's an underaged person who finds him super cool, and he is a hotline Miami fan often rude or he is quiet and is often doing objectives everyone forgets to do they love to join DS heists with small level and leech on you or screw up your heist I have mixed feelings about jacket players but again you can be top tier jacket player.
Sokol: Rust and Sokol are russians most picked characters Sokol players are often cool russians tho, unlike rust who won't say a single word Sokol players are elite Russians players if he is bad then you met a Russian who is new and can't speak well english.
Sangress: I would say he is also underaged teens favorite pick, but those people are cool as they are often players from Latin America and you can tell these people are wild like Sydney I had a good experience with them their skills vary from bad to good but that's the magic about them.
Ethan/Ela: Just remove these characters nobody plays them lmao
Duke: often James Bond fans because Duke is literally James Bond who robs people and does evil stuff he is cool as a character and his players often question you about your infamy level, mods they also often kick people or they complain.
Jimmy: these players are what I would call mostly veterans who bitch about other people loadouts and builds, they demand others to do what they are telling them to do and they know every exploits in-game; they are using million mods and they finished almost every heist on DSOD both loud and stealth, they also take lore seriously as they often keep mentioning how Jimmy is cool and bla, bla if you meet one then high chances are he is going to be on your nerves if you know what you are doing a welcoming party if you are a newbie or super rarely you will encounter a complete newbie who just picked jimmy because he is a free character you will see Jimmy often.
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