I'm looking for a game where I can run a Bar or Club, especially one where I can customize the decor. Failing that, I've also been looking for a decent casino simulation game. Bonus points if it has an organized crime element. EXTREME bonus points if you know a game that has all of this together. As much as I would wish otherwise, nothing from The Sims has scratched this itch, so don't suggest that, unless you happen to know a high-quality mod. Edit: To clarify I mean a game where you run a casino, not a simulation of going to a casino. I know there's a lot of those about but if I wanna do that I'll just boot up Fallout New Vegas
[pc][late90s] need help finding a Vegas casino simulator
Platform: PC - almost def Windows Genre: Vegas casino simulator Estimated Release: late 90s Graphics: standard 90s windows graphics Other details: you were a guy / gal who flew to Vegas, gambled in the casino, could go see a show, could even go to the pawn shop and sell your watch or plane ticket home maybe. Goal was to win enough to enter the WSOP It has been killing me trying to think of the name and this is my last resort. Any help you may have would be appreciated!
In this game you would be thrown through various levels building restrooms and attractions, inside your casino, much like a tycoon game. You could modify the proof of the alcohol and get the patrons belligerent and gamble too much at the expense of more puke to clean up. It is not gambling tycoon, art style similar just not as dated. Any help would be awesome.
DQ 11 S: Can you still AFK farm casino tokens on XBOX version?
Back in the day I used to farm casino tokens on the PS4 through the night while I was sleeping. This used to be working with the PS4 remote play APP from sony for Windows PC. You were able to set up a makro which simulates pressing the X button. Is this working with the XBOX version too? I know that the Gamepass PC version and XBOX version are sharing the save files though. Has anyone tested this as of today?
Rockstar and Take2: Here's some reasons you missed out on immense amounts of money by not architecting dedicated servers into your multiplayer setup
To bring everyone up to speed on network topology in games: GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server. With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game. But standing up dedicated servers costs money. Why not avoid that? There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs. So, in no particular order:
What Dedicated Servers Would Have Brought to RS/T2:
More purchases of cash in the Social store. We'll start with the obvious here. When someone can get into a game and ask about [redacted method of obtaining money] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves. Higher volume of Twitch streamers. It seems easily correlated, but Twitch's research shows that livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also [redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited. What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do: Twitch Rivals streams between competing streamer teams. Imagine this: the game is pretty solidly protected from people who [redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
Business goods battles
Arena wars
Deathmatches
Races
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do: Streamer Drops through Connected Accounts We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game. The Long-Term, Sharded MMO Experience This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too. Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for them. A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery. The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they earned it through blood, sweat and hard work. Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos. These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness. They were this close. And I know that a lot of this translates over for Red Dead Online, too.
Is It Too Late to Do All of This?
No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do: Implement a dedicated server gamemode, and only allow characters created for this game mode specifically. If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers. You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?" Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it. And I will put a disclaimer on here: I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine. But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this. Sincerely, ~The Village Idiot
Full list of upcoming games on the Nintendo Switch (US) (Updated 11/7/2020)
Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold. For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page for noteworthy releases in November. Please give them a look if you want to see what games are likely to be some of October's highlights! As for the full list of upcoming games, here you go:
(Note: TBA Dates and Missed Release Dates in comments) I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
[H] Hundreds of tradable steam game gifts, removed game gifts, steam keys, more [W] TF2 Keys, Paypal
https://steamcommunity.com/tradeoffenew/?partner=128394910&token=KJaXP3jg Most non-removed games I'd be happy to trade for store price in csgo keys at paypal value, so a collector can just have the gift. I have no attachment to 99% of this stuff, anymore. Most gifts are certainly less than store price, as well. Do NOT waste my time by offering other games or other gifts. Anything priced in cash is the PAYPAL PRICE ONLY Removed Games and DLCs [*] AERENA Master Edition (brazil) -- $3 [*] Alan Wake Bundle -- $5 [*] Age of Booty -- $20 [*] Age of Empires Online - Summer Sale Bundle DLC Unlock [*] Batman Arkham City -- $50 [*] ALL ARKHAM CITY DLC (individual gifts) -- $100 [*] Batman Arkham Complete -- $100 [*] Bayonetta Deluxe Edition -- $150 [*] Batman™: Arkham Origins (preorder which contains deathstroke DLC sub) -- $10 [*] Ben 10 Game Generator 5D -- $300 [*] Brawlhalla - BCX 2016 Pack -- $150 [*] Brink Prima Official Strategy Guide -- $15 [*] CID The Dummy --- $100 [*] DC Universe Online - Amazon Fury Part I [*] DC Universe Online - Halls of Power Part I [*] DC Universe Online Power Bundle [*] DC Universe Online Ultimate Edition Bundle [*] DC Universe Online: Home Turf [*] DC Universe Online: Origin Crisis [*] Dead Island Epidemic [*] Dead Island Epidemic DIE Contagion Pack Gift [*] Deus Ex: Human Revolution - Explosion Pack DLC [*] Disney Infinity 2.0 -- $130 [*] Disney Infinity 3.0 (Crystal Buzz Lightyear) -- $100 [*] Disney Infinity 3.0 (Darth Maul) -- $100 [*] Disney Infinity 3.0- Rise Against the Empire Playset [*] Dragon Age: Origins - Ultimate - Prima Official Strategy Guide [*] Dungeonland Gift [*] Final Fantasy XI -- $650 [*] Funcom Complete Pack (Lego Minifigures + Secret World + Age of Conan DLC) https://steamdb.info/sub/35919/apps/ -- $500 [*] Ghost in the Shell: Stand Alone Complex - First Assault Online -- $20 [*] Greenlight Submission Subscription -- $200 [*] Gotham City Imposters -- $110 [*] Gun Monkey -- [*] H1Z1: Just Survive - Atlas Cosmetic Skin Pack [*] H1Z1: Just Survive - Manitoba Cosmetic Skin Pack [*] H1Z1: Just Survive - Whiptail Cosmetic Skin Pack [*] Instinct -- $100 [*] IVAN vs NAZI ZOMBIES -- $60 [*] Landmark - Trailblazer Buddy Gift [*] LEGO Minifigures Online -- $600 [*] Marvel Heroes 2015 - Venom Pack [*] Marvel Heroes 2016 - Marvel's Captain America: Civil War Starter Pack [*] Mortal Kombat Kollection [*] Music Creator 6 + Z3TA+2 Bundle [*] Nebula Online (RU) [*] Nebula Online Soundtrack Edition [*] Nosgoth -- $50 [*] Oath of Genesis -- $100 [*] Pinball FX2 - Paranormal Table [*] Ravaged [*] Rambo The Video Game: Baker Team [*] RIPD: The Game (ROW) Gift [*] Rocket League® - NBA Flag Pack [*] Saints Row: The Third Prima Official Strategy Guide [*] Star Trek [*] Starvoid [*] Team Fortress 2 - Quakecon Bundle [*] Team Fortress 2 - Winter Sale 2012 [*] Teenage Mutant Ninja Turtles: Mutants in Manhattan [*] The Dead Linger Gift [*] The Mixed Pack https://steamdb.info/sub/77497/apps/ [*] The Political Machine 2012 [*] The Slaughtering Ground [*] TOME: Starter Pack Gift [*] Transformers: War for Cybertron [*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3 [*] Universe At War [*] Windborne [*] Windborne Hero Adventurer's Pack [*] Yooka-Laylee Toybox Preorders and various exclusive versions(some contain exclusive preorder content) [*] Arkham Origins Preorder (comes with exclusive Deathstroke sub) https://steamdb.info/sub/29695/apps/ [*] Bioshock 2 Pre-Order [*] Bioshock Infinite Pre-Order WW [*] Brutal Legend Pre-Purchase [*] Disgaea PC: Digital Deluxe Dood Edition [*] Dishonored 2 Pre-Order [*] Painkiller hell & Damnation preorder (comes with exclusive preorder content) [*] Goodbye Deponia Pre-Purchase [*] Sonic Generations Preorder [*] Magicka (1st week promotion) [*] South Park The Fractured But Whole (preorder DLC included) F2P Game Gifts and/or general collectibles [*] Altitude [*] Air Brawl [*] Air Buccaneers [*] Awesomenauts [*] Brawlhalla [*] Evolve Stage 2 [*] Ori and the Blind Forest [*] Proto Galaxy [*] RIFT [*] SNOW - Gift for Closed Beta customers [*] Space Forerunner Fleet Pack Gift (Fractured Space) OTHER GAME GIFTS [*] AI War Bundle (20 11) [*] Alderamin on the Sky: A Stormy Encounter [*] Aliens versus Predator Classic 2000 [*] ARMA: Cold War Assault [*] Attack on Titan / A.O.T. Wings of Freedom (SEA) [*] Batman™: Arkham Knight [*] Bioshock RU [*] BIT.TRIP RUNNER [*] BIT.TRIP BEAT [*] BIT.TRIP CORE [*] BIT.TRIP VOID [*] Bone Complete Bundle [*] Breath of Death VII [*] Broken Dreams [*] Cargo! The Quest for Gravity (vivamedia) [*] Castlevania: Lords of Shadow – Ultimate Edition [*] Chaos on Deponia [*] Cities XL Platinum [*] Counter-Strike + Day of Defeat Deathmatch + ricochet + Condition Zero (Unknown package 41) [*] Crusader Kings II: Iberian Portraits [*] Cthulhu Saves the World [*] Cubemen [*] Cubicle Quest (ru) [*] Dead Bits [*] Dad Bits Collector's Edition [*] Deadlight [*] Death Rally [*] DG2: Defense Grid 2 Special Edition [*] Defense Grid: Containment Bundle [*] Defy Gravity Extended [*] Despair [*] Deus Ex Collection [*] Devil May Cry 3 and 4 Bundle [*] Devil May Cry 3 and 4 Bundle (RU) [*] Developer Alliance Bundle [*] Dino D-Day [*] Disgaea 2 PC / 魔界戦記ディスガイア2 PC [*] Disgaea PC / 魔界戦記ディスガイア PC [*] Disgaea PC: Digital Dood Edition [*] Disney Mega Pack [*] DmC Devil May Cry: Costume Pack [*] Don't Starve + Don't Starve Together gift [*] Dota 2 Unknown package 16979 [*] Down To One [*] DRAGON BALL XENOVERSE 2 (China) [*] DRAGON QUEST HEROES™ Slime Edition (RU) [*] Duke Nukem Forever Collection [*] Dungeon Defenders Halloween Costume Pack [*] Dynamite Jack [*] Eaten Alive [*] Ender's Game [*] Endless Legend™ - Classic Edition [*] Evolve [*] Evolve PC Monster Race [*] Evolve Preorder (l4d included) [*] Fallout Tactics: Brotherhood of Steel [*] FEAR: Ultimate Shooter Edition [*] First Assault - Recruit Early Access Pack [*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 1 (SEA) [*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3 (SEA) [*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3 [*] Friday the 13th: The Game Pre-Purchase (ru) [*] Galactic Civilizations I and II Pack [*] Game of Thrones [*] Ghostbusters™ [*] Goodbye Deponia Pre-Purchase [*] Gothic 3 Forsaken Gods EE [*] Gothic II (NA) [*] Gratuitous Space Battles [*] Gratuitous Space Battles - Complete Pack [*] Greed Corp [*] Greyfox RPG [*] Guardians of Middle-earth [*] Hive With Pillbug, Ladybug, Mosquito DLC Gift [*] Holiday Sale 2011 Gift: APOX [*] Holiday Sale 2011 Gift: Dogfighter [*] Holiday Sale 2011 Gift: Valve Complete Pack [*] How to Survive - Storm Warning Edition (RU) [*] Hydrophobia: Prophecy [*] Hyperdimension Neptunia Re;Birth1 [*] Hyperdimension Neptunia Re;Birth2 [*] Introversion Complete Pack [*] Izetta: The Last Witch: Beginning of the War [*] Kabaneri of the Iron Fortress: Frightened Corpse [*] KanColle: Hello, Commander! [*] Killing Floor Gift (LAM) [*] Lead and Gold: Gangs of the Wild West [*] Left 4 Dead [*] Lilly and Sasha: Curse of the Immortals [*] Lost Planet® 2 [*] Mahjong Pretty Girls Battle [*] Make America Great Again: The Trump Presidency [*] Making History: The Calm & the Storm [*] Max Payne 3 Rockstar Pass [*] Mega Man Legacy Collection / ロックマン クラシックス コレク ション [*] Men of War™ [*] Men of War: Assault Squad - Game of the Year Edition [*] Monaco: What's Yours Is Mine [*] Morphopolis [*] Munin [*] NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 [*] NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 (LAM) [*] NARUTO SHIPPUDEN: Ultimate Ninja STORM Bundle (EU) [*] New kind of adventure [*] NiGHTS Into Dreams [*] Orange: LETTER 01 [*] Out There Somewhere [*] Painkiller Hell & Damnation (RU) [*] PARTICLE MACE - Soundtrack [*] PAYDAY 2: A Merry Payday Christmas Soundtrack [*] Penumbra Collectors Pack [*] PewDiePie: Legend of the Brofist [*] Phantom Breaker: Battle Grounds - Kemomimi Costume DLC [*] Phantom Breaker: Battle Grounds - Kurisu Makise + Level 99 Pack [*] POSTAL 2 (HK / Taiwan) [*] ProtoGalaxy [*] Puzzle Indie [*] Real Horror Stories Ultimate Edition [*] Red Orchestra 2: Heroes of Stalingrad with Rising Storm [*] ReLIFE: Kaizaki Arata (27), Unemployed [*] Renegade Ops [*] Renegade Ops - Coldstrike Campaign [*] Risen 2: Dark Waters [*] Risk of Rain 2 ROW [*] Robotex [*] Rochard [*] Rome: Total War™ - Collection [*] RPG Maker VX Ace - High Fantasy Main Party Pack I [*] RPG Maker VX Ace - Inspirational Vol. 1 [*] RPG Maker VX Ace - The Adventurer's Journey [*] RPG Maker VX Ace - Zombie Survival Graphic Pack [*] Sanctum: Collection [*] Star Saviors [*] Scooby Doo! & Looney Tunes Cartoon Universe: Adventure [*] Serious Sam 3 BFE Deluxe [*] Serious Sam Classic Second Encounter Gift [*] Serious Sam Complete Pack (October 2012) [*] Shadowgrounds [*] Shelter 2_Pre order [*] Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad [*] Sinister City [*] Sleeping Dogs: Dragon Master Pack [*] SNOW [*] Soul Gambler [*] Space Empires IV Deluxe [*] Space Farmers 2-Pack Gift [*] Fractured Space Space Forerunner Fleet Pack Gift [*]Space Pirates and Zombies (SPAZ) [*] SpaceChem [*] SpaceChem: 63 Corvi [*] Specialist Early Access Pack [*] Starbound (china) [*] Squishy the Suicidal Pig [*] Syberia [*] Takedown: Red Sabre [*] Talisman: Digital Edition [*] The Adventures of Super Mario Bros. 3: Sneaking Lying Cheating Giant Ninja Koopas [*] The Deletion [*] The Guild II Collection [*] The Hat Man: Shadow Ward [*] The Howler [*] The Political Machine 2016 [*] The Ship - 2 Pack Gift [*] The Witcher 2: Assassins of Kings Enhanced Edition [*] The Walking Dead: 400 Days [*] Lara Croft and the Guardian of Light [*] Tons of Tomb Raider DLC [*] Tomb Raider: Anniversary [*] Tomb Raider: Legend [*] Tomb Raider: Underworld [*] Total War: Shogun 2 - Fall of the Samurai – The Tsu Faction Pack [*] Trine 2: Complete Story Gift [*] TRON RUN/r Ultimate Edition - Gift Base Game [*] TRON RUN/r: Deluxe Edition [*] TrumPiñata [*] UFO: Extraterrestrials Gold [*] Uncrowded [*] Valkyria Chronicles™ [*] Velvet Assassin [*] War of the Roses: House of Lancaster Armor Set [*] Wargame Franchise Pack (European Escalation and Airland Battle) [*] Waveform [*] Waveform Eris DLC [*] Why So Evil + Why So Evil 2: Dystopia + Brilliant Bob [*] Why So Evil 2: Dystopia + Why So Evil + Brilliant Bob [*] Woodle Tree Adventures [*] Yamada-kun and the Seven Witches: I've Turned Into Her! [*] Yooka-Laylee [*] Yooka-Laylee Digital Deluxe Edition [*] Ys I & II Chronicles+ Steam Keys 2064: Read Only Memories 7 Grand Steps A Virus Named Tom AI War: Fleet Command Ballistick Beat Hazard Ultra Chroma Squad Dangerous High School Girls in Trouble Double Fine Adventure Documentary Dusty Revenge: Co-Op Edition Ellipsis Girls Like Robots GRAV (Early Access) Guacamelee! Gold Edition Guacamelee Super Turbo Championship Edition Guns of Icarus Online Hand of Fate Hot Tin Roof: The Cat That Wore A Fedora Deluxe Human Resource Machine Invisible, Inc. JumpJet Rex Luna's Wandering Stars Mini Metro Monster Loves You Mushroom 11 Ninja Pizza Girl No Time to Explain Nuclear Throne Overgrowth Steam key Potatoman Seeks the Troof Q.U.B.E: Director's Cut Retro Game Crunch Rituals Robot Roller-Derby Disco Dodgeball Rocket Birds: Hardboiled Chicken ROCKETSROCKETSROCKETS Secrets of Raetikon shutshimi Song of the Deep Spirits Sproggiwood Streamline Early Access Super Galaxy Squadron EX Super Hexagon Super Meat Boy The Swapper System Shock Pack Team Indie Thirty Flights of Loving TIMEframe VVVVVV Waking Mars World of Goo ABZU Husk Okhlos Project Highrise Steamworld Heist LIMBO PAYDAY 2 - E3 2016 Mask Pack PAYDAY 2 - The Golden Grin Casino Heist DLC Dead Space Steam Key Burnout Paradise: The Ultimate Box Steam Key Crysis 2 Maximum Edition Steam Key Trine 2: Complete Story Steam Key Mark of the Ninja Gunmetal Arcadia Zero (Steam, Humble Monthly) Eets Munchies Steam Key Dead Island: Game of the Year Edition Saints Row 2 Command & Conquer: Red Alert 3 - Uprising Steam Key The Lord of the Rings: War in the North Mirror's Edge Steam Key
Rockstar and Take2: Here's some reasons you missed out on immense amounts of money by not architecting dedicated servers into your GTA/RDR2 multiplayer setup
This is mostly written in the GTA Online perspective, though it has crossover into RDR Online as well. To bring everyone up to speed on network topology in games: GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server. With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game. But standing up dedicated servers costs money. Why not avoid that? There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs. So, in no particular order:
What Dedicated Servers Would Have Brought to RS/T2:
More purchases of cash in the Social store. We'll start with the obvious here. When someone can get into a game and ask about [redacted method of obtaining money/goods/vehicles/XP] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves. Nevermind that the same group of people who can [redacted method of obtaining money/goods/vehicles/XP] will also just grief sessions. Better yet: Better Control on Hackers/Modders Anyone who is on the outside of RDR2 or GTA multiplayer has probably only heard telltale of what modders do in these games. Here's a list of what I've personally experienced:
Crash game sessions for individuals or the whole lobby
Send text messages as players in a session
Cycle the daytime so frequently that it can cause seizures
Blow up and kill all players instantly in a session
This is done by finding a unique identifier in Rockstar online. I don't know the details; that's how a modder described it to me.
This is especially impactful to anyone who streams, as they only need to see their in-game name and do the aforementioned to join their session and hold it hostage/ruin it. Getting rid of this yields more, is written about later.
Grab other players and teleport them around the map
Attach objects to players so they can't get anywhere
Cage players
Generate endless in-game currency (which is something Rockstar offers as purchasable in their store).
The list goes on. The biggest reason for using dedicated servers, honestly, is to get rid of the griefers. It's enough so that I've seen people ask if someone is running a specific type of mod, and they know the commands to use to get gifted vehicles, cash, etc. It's prolific and horrible. But cleaning those things up and preventing them means: Higher volume of Twitch streamers. It seems easily correlated, but Twitch's research shows that livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also [redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited. What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do: Twitch Rivals streams between competing streamer teams. Imagine this: the game is pretty solidly protected from people who [redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
Business goods battles
Arena wars
Deathmatches
Races
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do: Streamer Drops through Connected Accounts We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game. The Long-Term, Sharded MMO Experience This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too. Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for that achievement. A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery. The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they earned it through blood, sweat and hard work. Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos. These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness. They were this close. And I know that a lot of this translates over for Red Dead Online, too.
Is It Too Late to Do All of This?
No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do: Implement a dedicated server gamemode, and only allow characters created for this game mode specifically. If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers. You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?" Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it. And I will put a disclaimer on here: I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine. But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this. Sincerely, ~The Village Idiot
Batch Script for sorting roms by genre SEGA MEGA DRIVE/GENESIS Edition
Hello everyone! I've never found a tool for sorting roms for home and handheld consoles while for Arcade there are plenty, so I made some batch scripts for moving roms to genre folders or for deleting them. I was inspired by this post on libretro forum, so thanks to Alexandra. You can download the scriptshere. It is hosted on Mediafire. Inside the .zip file you will find 2 folders, each one containing 19 .bat files, one folder contains scripts for moving rom files into their genre folder and on the other folder scripts for deleting them based on the genre. There are 19 genres. I categorized every single rom for Mega Drive/Genesis (I think) using Emuparadise and GameFAQs and a little of my preference (because some games could fit more than one genre). If you find some rom that is missing from the scripts or you think a game should be under another genre, let me know. The 19 genre are:
Action
Adventure
Beat-Em-Up
Compilation (for roms with more than one game, except for Sonic & Knuckles + other Sonics games that are under the Platformer genre)
Driving-Racing
Educational
Fighting
First-Person (FPS and also some tank simulation)
Flight-Simulator (including Spacecrafts)
Light-Gun (games that uses this peripheral)
Others (for bios, cheat devices and other peripherals like Sega Channel and MegaNet)
Pinball
Platformer
Puzzle
RPG (includes Action RPG)
Shooter (most Vertical and Horizontal Scrolling Shoot 'em Up, I put most of Top-Down Shooters on the Action genre)
Sports
Strategy (includes Real Time and Tactical Turn Based)
Trivia-Board-Casino
How the scripts works? Only works on Windows. Put all the 19 scripts for moving OR deleting on the same folder of your rom files. The rom files should follow the No-Intro naming convention, but the scripts will ignore region, revision and extension, so doesn't matter if the rom is (USA) or (USA, Japan) or (REV A) or (REV 1) or. md or .bin, as long the game name follows No-Intro naming. This should also work with Translated games that has [T+] or [T-] codes in the name. Run each of the 19 .bat files by double clicking on it. The moving script will create a folder named after the genre and move all rom files from that genre to it, so you don't need to create the folder manually. CAUTION: The scripts for deleting will do so permanently, that means the deleted rom files will not go to the Trash Bin. I think some antivirus can detect the scripts as virus, but I guaranteed they don't do anything malicious. You can actually see what the script does by right clicking on it and clicking on "Edit" on the drop down menu, the NotePad will open with the codes used to run the script. You can also edit the scripts so you may manually include or exclude a game under a genre. I'm planning to make those scripts for some other systems like Sega Master System, Game Gear, SNES, NES, GBA, GBC, GB, NEC-Pc Engine/Turbo Grafx... but not sure when. I also planning to make a catver.ini file so you can use with Simple Arcade Multifilter and No-Intro datafiles EXTRA: I also made a batch script to delete Barbie, Dora the Explorer, Bratz and Polly Pocket games (because yes) that works with any system rom file, just put the .bat file on the rom folder you want and run it. This script will actually prompt you before the deletion, so you can select "yes" or "no" for every game it could delete. Again caution with this because the deletion is permanent and you can easily edit it to include other games if you like. You can download this scripthere.
A Constructive Criticism on Genshin's Current Experience
DISCLAIMER: THIS THREAD IS FILLED WITH MY PERSONAL OPINIONS AND EXPERIENCES ONLY, AS SUCH, IT MIGHT BE DIFFERENT THAN OTHER PLAYERS AND PEOPLE WITH DIFFERENT PERSPECTIVES. This post is about criticism regarding Genshin Impact's current gameplay experience. This means, highlighting the good aspects of the game while shedding light on the current issues it has. This also means that it doesn't consider future known versions of the game, as it might be subject to change. MY GAMING BACKGROUND I have been gaming for 17 years, and have played over hundreds of games throughout the years, which also includes puzzle games, fighting games, RPGs, MMOs, RTS, FPS, MOBAs, and interactive games. I've watched games grow and evolve, fall up and down in trend, and see how it shaped gamers today. HOW LONG HAVE I BEEN PLAYING GENSHIN? As of now, I'm AR31. I haven't completed every sidequest, nor have found every chest in the game (yet). I have, however, completed the main storyline, finished completing the oculi (geo/anemo), finished some of the side quests (some because I haven't found them all), and currently 9 star up until Floor 5 on abyss (I don't do floors until I can 3* every floor). I'm at the point where the endgame feels sluggish. There's no more content to do except doing daily battle pass, burning up resins, collecting Philanemo mushrooms from Monstadt rooftops, and occasional mob hunts for ascension mats. Basically, at the point where genshin just becomes a chore. WHY AM I MAKING THIS POST? I love genshin. I've told my friends to try it out, and still explore the world even if there's rarely any more to look for, expecting there's more content that I might have missed. I started since early October, and I'm still excited to login to genshin despite it being empty right now. With that said, I am hoping that this post lightens up the current issues the game is facing, as well as show the games upsides and downsides. No game is perfect, but I believe genshin can be SO MUCH MORE than what it is right now. THE GOOD SIDE AND BAD SIDE OF GENSHIN WORLDBUILDING THE GOOD: Genshin's world is BIG. For a version 1 game with the promise of constant updates, casual gamers will always have content to look for. The main storyline is quite compelling, and exploring the world is initially very rewarding. It feels great opening chests, killing mobs, and getting loot. The scenery is pretty great, with a decent amount of flora and fauna without being flooded with cities and structures. There's also secret(s?) that tackle my interest (Nameless island in Monstadt, might be a few more). Monstadt and Liyue have unique experiences in exploration (Liyue IMO might be a mountain climbing simulator but it lives up to its name as the region of the geo element and it has a certain feeling of satisfaction reaching the top and then gliding down,while Monstadt has some areas where flying and gliding is important. Also, there's a middle finger mountain southeast of taishan mansion in Liyue). The bosses look GREAT and are actually frightening the first few times you see them. The music is beautiful as it has me listening to it even while in combat, or just simply exploring. THE BAD: There's not much else to find after your initial explorations. The chest respawns aren't noticable. Little mob variations (I have hilichurl sickness). Domain interior is recycled (every domain looks the same when you go inside) and domains don't have specific mechanics to look for aside from party comps. For a big world, there's few awe-gasping structures to be found in comparison to the world size. Most NPCs feel lifeless. THOUGHTS: Better respawn rate, add random-generated dungeons, more mob variations, add more interior design to domains, add more variation than time-attack combat, add more structures that feel mysterious and that goes deep into lore. Give NPCs more life (Give them voice at least). Arguably, the protagonist dialogues should be voiced too, but this is entirely my opinion, as some people actually prefer the silent protagonist (Persona style), but the witcher series somehow proved to me that voicing dialogues does indeed improve immersion. COMBAT THE GOOD: The combat system is great, it utilizes the party system genshin has, with elemental reactions/combos/synergies being the highlight of it. There's also launcher attacks that can possibly open air juggles. Limitless unit synergies. The dodge feels balanced thanks to the stamina in place. THE BAD: No midair attacks. I'm talking about attacks that you can do while you are in midair, not the dive attack. Fighting airborne enemies with melee units is annoying, and hitting weakpoints being exclusive to archer units for big units like the ruin guards/hunters feel a bit bad (I'm a bit mixed on the weakpoint part, since I somehow feel that that's what makes archers great, but the airborne units like the ruin hunter and the flies feel annoying especially when your archer dies.) Midair attacks are also important for air juggling if they ever do enhance air juggles. THOUGHTS: TBH the combat system is great, not much to say except that it would be great if we could do midair attacks or air juggles better, similar to DMC, pre GoW4, and KH, but possibly not as hardcore. UNIT DESIGN THE GOOD: Each unit is unique, usable, and well-designed (so far). The art is great or good at best, and each character's kit synergizes well thanks to elemental reactions, which make each unit great at any comp. THE BAD: Amber. THOUGHTS: Buff Amber pls. GAME DIFFICULTY THE GOOD: If you're just here to play the game for the story, exploration, and lore, then lucky for you, this game is playable and clearable with the free units given in the game. THE BAD: For thrill seeking hardcore players out there, the only way to have a challenge in this game is handicapping yourself (I tried to kill a WL3 Boreas with a level 20 Amber with some artifacts and weapon smashed in, enough to deal 2% of his health per hit of charged arrow and enough to get oneshot by anything except the ice he leaves on the floor which deals damage). THOUGHTS: For the open world, the difficulty seems reasonable. However, time attacks in domains aren't hard, there's no challenge aside from killing monsters faster. Of course this implies that the real challenge is building your characters, which is behind a resin system, and constellations, which is behind a paywall (of course for whales it's not a deterrent, but for f2ps, it's going to be a big problem if they make it something like kill 10 abyss mages in 30 seconds). My point being, the difficulty is not raised by (just) having better reflexes, but also by having better gear. My notion of "hard" is not a time handicap, but by punishing player mistakes, like slow reaction time, inefficient stamina use, or going in blind. The exception to this are the world bosses and elites, but domains can opt to have "hard" modes that give more loot, that is not time attack. However, I'm not saying that time attacks are ineffective at increasing difficulty, but making things spongier isn't the (only) solution, as it stands, I've never died to a boss (except on my amber vs boreas first run) or any mob, most of them was falling or drowning due to 0 stamina (jump attacks remove/reduce fall damage significantly, but can't be performed at 0 stamina). I might be wrong on how damage is on this game since I'm only on WL3. RESIN SYSTEM THE GOOD: ??? THE BAD: This is what I think of when I S*** so hard I get hemmorhoids and think this is the experience players should have when I play this game, because sitting on your PC too long and finishing contents in genshin means you're stuck pooping hard and painful just to raise your units past AR 30+ or so. Building a character can take a month or so, which involves: Leveling, Ascension, Talents, and TONS OF MORA. You also have to farm ARTIFACTS on top of that, since artifact stats are RNG, it can take you weeks, months, or a year to find the optimal stats for an artifact. For a game rolling out new content every 6 weeks, if they release better artifacts on top of a resin system, it will result in a very big problem: POWERCREEP. sure, this is a single player game, but all gacha games I've played have had this issue, at least at one point, and gacha games I've played are PvE oriented. Powercreep in itself is not a bad issue if it's at a reasonable pace, but since this is just version 1, I can be wrong and mihoyo might be good enough to deal with this. But resin is a very big hurdle to endgame. THOUGHTS: Either they be more generous with fragile resins, reduce primogem cost for resin refills, increase regen rate and max cap, and reduce resin cost for claiming treasure (all of the above at the same time) , OR make resin a drop booster, OR remove it entirely. There's barely any competitive aspect to this game that warrants the stamina system. It's not gonna keep players playing, new updates and content will. COMMENTS/OPINIONS ON OTHER CONTENT THE COOKING SYSTEM: Right now it's useless. It could be useful on abyss, but abyss doesn't allow food buffs. It's an interesting mechanic, but the only use it has is if you don't have a healer in your team (domains or in combat against an elite/world boss), or if a unit dies at which point you use food to revive them during a fight. Outside of emergency use however, There's really not much else. GACHA/GACHA RATES: First of all, I would like to clarify that, despite widespread info claiming "gacha" is a genre, it is, imo, NOT A GENRE BUT A FORM OF MONETIZATION. if you want to play using your money just go to your local casino or hit up your phone and download casino games. As such, "gacha" shouldn't be the defining genre of genshin, as the gacha is actually only restricted to earning units and rare gear, which is just a part of what genshin plays out; Genshin is, first and foremost, a hack and slash open-world ARPG. What this means for me, in big part, is that rationalizing the resin system just because there's gacha elements in obtaining units and rare weapons doesn't mean it should spill over to the RPG experience. Gacha =/= Stamina system. The rates for 5* suck, so to be fair, just reroll until you get the 5* unit you want and they'd still be usable in the long run. STAMINA/RESIN SYSTEM: As I mentioned above, Gacha =/= Stamina System, MMOs have them too, for a multitude of reasons. Gachas I've played do have stamina systems in place, but does that mean every gacha game should have one? the answer is simply NO. Genshin is unlike any other "gacha" game out in the market; and I hope it doesn't become one. CONCLUSION Genshin, as of now, is a great free game with an immersive 20-40 hours of gameplay. As the game constantly will get updates, it is expected that more hours of gameplay will be put in the future. with a development budget of $100 Million, and a reported $100 million in 2 weeks, players SHOULD expect more quality content. The game currently has a vast world waiting to be explored, compelling story, great unit designs, a deep and interactive combat system, with huge potential for more. Despite the game's greatness, it is ultimately held back by the resin system, which hampers the only potential endgame content this game has to offer. Rating: 8.3/10
MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch. For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor. Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight. V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again. In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR). Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)
MAME Testers Bugs Fixed
02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
unknown 'TE06' [TeamEurope, Roberto Fresca]
Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
VideoJet Kiu Games [Sean Riddle, David Haywood]
Virtual TV Ping Pong [TeamEurope, David Haywood]
Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]
New clones marked as NOT_WORKING
Anakonda [Robbbert]
Funhouse (L-2) [PinMAME]
Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
Kharkovsky [Robbbert]
Laser Ball (L-2, PROM sound) [PinMAME]
Last Action Hero (1.04 France) [PinMAME]
Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
Nove Diamante (bootleg) [Ioannis Bampoulas]
Unga [Robbbert]
New working software list additions
fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
gba:
Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
sgi_mips:
Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
vsmilem_cart:
Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]
mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
novag_ssensor4: Quartz Chess Clock [Berger]
pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
tvgogo:
Basketball (EU) [ClawGrip, TeamEurope]
Basketball (US) [Sean Riddle, David Haywood]
vsmileb_cart: Teletubbies (France) [DisizDream]
Merged pull requests
6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
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